Double ampersands (&&) marking in menus is meant to provide a way
to show the ampersand, since using just one would turn it
into a modifier that sets the shortcut for the next character.
Unfortunately, while the first character had a special case to avoid
marking this set, the marking was still calculated
for the second character.
The fix is rather simple: just skip then the following character!
This issue applied only to the visual part of the Menu.
The WindowServer calculation for the shortcut character is working
properly, i.e. ignores escaped ampersands.
Before this change PNGWriter::add_chunk used to make a copy of
PNGChunk's ByteBuffer to prepend the size of the data.
With this change, 4-byte space is saved from the beginning and written
at the end of the operation. Avoiding this copy yields significant
speed up.
Thicker lines are drawn by filling rectangles along the path.
Previously these rectangles used the points as their top left corner.
This patch changes it to use the points as the center of the rectangles
which makes the PixelPaint line tool feel a lot more natural. :^)
This adds the ALWAYS_INLINE attribute to unicode_view_width. Also, it
cleans up the BitmapFont::view() code a little bit. This should help
performance of this hot code. Because the call to the width() methods is
a virtual dispatch, it doesn't help to inline the width() methods
themselves.
The `float => double => float` round trip seen in a couple of places
might pessimize the code. Even if it's truncated to an int in the end,
it's weird not to use the functions with the `f` suffixes when working
with single precision floats.
Previously, in LibGFX's `Point` class, calculated distances were passed
to the integer `abs` function, even if the stored type was a float. This
caused the value to unexpectedly be truncated. Luckily, this API was not
used with floating point types, but that can change in the future, so
why not fix it now :^)
Since we are in C++, we can use function overloading to make things
easy, and to automatically use the right version.
This is even better than the LibC/LibM functions, as using a bit of
hackery, they are able to be constant-evaluated. They use compiler
intrinsics, so they do not depend on external code and the compiler can
emit the most optimized code by default.
Since we aren't using the C++ standard library's trick of importing
everything into the `AK` namespace, this `abs` function cannot be
exported to the global namespace, as the names would clash.
Previously calculating multiline text width would return invalid value,
this change makes it so that we are returning the longest line width.
We are now also reusing same width() implementation for both UTF-8 and
UTF-32 strings.
- Clamp the checkerboard scanline prologue length to the total width
of the (clipped) rect we're filling.
- Use fast_u32_fill() for the prologue and epilogue as well.
We now divide each scanline into prologue, aligned run, and epilogue.
Basically, we draw enough pixels one-by-one until we reach a grid
intersection. Then we draw full grid cell slices using fast memory
fills. Finally we go back to one-by-one for the epilogue.
This is roughly 2.5x faster in a microbenchmark and no longer dominates
the ImageViewer and PixelPaint resizing profiles.
We shouldn't use the title stripe or title shadow colors to determine
whether the frame itself is going to have alpha channels or not. This
caused e.g. the classic theme's window frame to be rendered as
transparency just because the stripe color had an alpha channel of 0.
This adds very simple support for storing BMP files with
BITMAPV3INFOHEADER and BITMAPV4HEADER. This in turn allows us to
store alpha channels which is nice for our .pp file format. For
the moment no data regarding colorspace is saved, only the bare
minimum to make a valid file.
Some small restructuring of the code is made to hopefully make it
easier to implement more DIB-headers and support for colorspace/gamma
correction in the future.
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.
When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
Since strings don't have a constexpr constructor, these won't have any
effect anyways. Furthermore, this is explicitly disallowed by the
standard, and makes Clang tools freak out.
These helpers will be useful in preparation for supporting multiple
displays, e.g. to measure distances to other screens or figure out
where rectangles are located relative to each other.
Gutter -- a space left of the text, before the ruler -- is not a part of
the ruler, nor should it be treated as such. This commit implements
gutter handling in LibGUI::TextEditor as part of mild cleaning up of the
gutter handling (breakpoint icons) in HackStudio's Editor.
This commit also enables separate theming of the gutter.
Previous to this commit, if a `Window` wanted to set its width or height
greater than `INT16_MAX` (32768), both the application owning the Window
and the WindowServer would crash.
The root of this issue is that `size_would_overflow` check in `Bitmap`
has checks for `INT16_MAX`, and `Window.cpp:786` that is called by
`Gfx::Bitmap::create_with_anonymous_buffer` would get null back, then
causing a chain of events resulting in crashes.
Crashes can still occur but with `VERIFY` and `did_misbehave` the
causes of the crash can be more readily identified.
JPGLoader used to store component information in a HashTable, indexed
by the ID assigned by the JPEG file. This was fine for most purposes,
however after f89e8fb7 this was revealed to be a flawed implementation
which causes non-deterministic iteration over components.
This issue was previously masked by a perfect storm of int_hash being
stable for the integer values 0, 1 and 2; and AK::HashTable having just
the right amount of buckets for the components to be ordered correctly
after being hashed with int_hash. However, after f89e8fb7,
malloc_good_size was used for determining the amount of space for
allocation; this caused the ordering of the components to change, and
images started showing up with the red and blue channels reversed. The
issue was finally determined to be inconsistent ordering after randomly
changing the order of the components caused Huffman decoding to fail.
This was the result of about 10 hours of hair-pulling and repeatedly
doing full rebuilds due to bisecting between commits that touched AK.
Gunnar, I like you, but please don't make me go through this again. :^)
Credits to Andrew Kaster, bgianf, CxByte and Gunnar for the debugging
help.
The wrong shift effectively set the upper byte to 0, meaning that
durations longer than 255 centiseconds (2.55 seconds) were wrapped
around. See serenity-fuzz-corpora for an example.
Bitmap files use negative height values to signify that the image
should be rendered top down, but if the height value equals to the
minimum value, negating it to get the actual height results in UB.
This removes `constexpr` from the interpolate method in Color.h and adds
`noexcept`. The roundf call cannot be constexpr on clang. This is the
only incompatibility preventing serenity from building under clang. I
tested this on OSX Big Sur 11.3 and 11.3.1, and everything works with
this change.