This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
For now, part of this is commented-out. Our current implementations of
`<mask>` and `<symbol>` rely on creating layout nodes, so they can't be
`display: none`.
It does not currently handle any of the actual scripting, but this
should at least allow us to create an instance of the element.
The test being added here isn't actually testing much, but before the
previous commit we used to crash parsing the page due to a TODO().
The `to_string()` for this is modified a little from the original,
because we have to calculate what the layer-count is then, instead of
having it already calculated.
Support for this element has been removed from all major engines years
ago already, and it's currently the only reason we have a weird
"visible" flag on Layout::Node (which we toggle on a timer here..)
Some steps are still to be implemented, namely:
* Properly aborting the read algorithm
* Handling BinaryString type properly
* Setting error on any error
But as it stands, this is enough functionality for the basic case of
reading the contents of a blob using the FileReader API.
A slottable is either a DOM element or a DOM text node. They may be
assigned to slots (HTMLSlotElement) either automatically or manually.
Automatic assignment occurs by matching a slot's `name` attribute to
a slottable's `slot` attribute. Manual assignment occurs by using the
slot's (not yet implemented) `assign` API.
This commit does not perform the above assignments. It just sets up the
slottable concept via IDL and hooks the slottable mixin into the element
and text nodes.
This one is a bit fun because it can be `add(<integer>)` or `auto-add`,
but children have to inherit the computed value not the specified one.
We also have to compute it before computing the font-size, because of
`font-size: math` which will be implemented later.
The spec allows for these either to be based on the OS, or to be defined
by the browser. Looking at the other browser engines, there's a mix of
the two options. Since we've had issues with using OS colors as
defaults, let's use hard-coded colors for now. Some of these are based
on the definitions in
https://html.spec.whatwg.org/multipage/rendering.html
We have code inside LibWeb that uses the
`AK::StringUtils::convert_to_uint`and `AK::StringUtils::convert_to_int`
methods for parsing integers. This works well for the most part, but
according to the spec, trailing characters are allowed and should be
ignored, but this is not how the `StringUtil` methods are implemented.
This patch adds two new methods named `parse_integer` and
`parse_non_negative_integer` inside the `Web::HTML` namespace that uses
`StringUtils` under the hood but adds a bit more logic to make it spec
compliant.
This event is the star of the show, and the main way that web content
can react to either programmatic or user-initiated navigation.
All of the fun algorithms will have to come later though.
This API is how JavaScript can manipulate the new Navigable concepts
directly. We are still missing most of the interesting algorithms on
Navigation that do the actual navigation steps, and call into the
currently WIP navigable AOs.
This interface is used in the interface for HTMLFormControlsCollection
as a live view over its matching elements.
Currently the "value" attribute for this interface is left
unimplemented.
This patch just adds the new root paintable and updates the tests
expectations. The next patch will move painting logic from the layout
viewport to the paint viewport.