Instead, try to create the device objects in separate static methods,
and if we fail for some odd reason to allocate memory for such devices,
just panic with that reason.
Because MD5 stored a "Bytes {}" wrapper to its internal data buffer,
it was not actually movable. However, its use in several parts of
the system (such as HashManager) assumed it was, leading to crashes.
Fixes#8135
This ensures that the Array.prototype methods produce results using the
constructor of the derived object if it is one instead of always using
the default constructor.
This fixes the incorrect exception order and missing exception checks
that were caused by the implementation not conforming exactly to the
specification.
Stage 3 since August 2019 - we already have shebang stripping
implemented in js(1), so this removes it from there in favor of adding
support to the lexer directly.
Most straightforward proposal and implementation I've ever seen :^)
https://github.com/tc39/proposal-hashbang
Since we have had eval() for a while now, we can finally use it here -
this allows us to get rid of the confusing return statements in tested
source code.
Some paths of the mouse event processing code will upgrade the event
from a regular MouseDown to a MouseDoubleClick. That's why we were
passing `MouseEvent&` everywhere.
For the paths that don't need to do this, passing `MouseEvent const&`
reduces the cognitive burden a bit, so let's do that.
Instead of plumbing a Window* through the entire mouse event processing
logic, just do a hit test and say that the window under the cursor is
the hovered window.
It's funny how much easier this is now that we have a way to hit test
the entire window stack with one call.
Move the logic for processing a mouse event that hits a specific window
into its own function.
If the window is blocked by a modal child, we now get that out of the
way first, so we don't have to think about it later.
Even if a window is in fullscreen mode, we still want hit testing to
walk the window stack. Otherwise child windows of the fullscreen
window will not receive mouse events.
The button widgets internally rendered by WindowServer are only used
in titlebars, and require a bit of mouse event handling. Instead of
mixing it with the window-oriented mouse event handling, get the
button event stuff out of the way first.
We were forgetting to preserve the m_drag and m_mime_data members of
WindowServer::MouseEvent when making a translated copy.
This didn't affect any reachable code paths before this change.
Previously, if a drag operation was aborted by pressing the escape key
(handled by WindowServer), the drag would immediately restart if you
moved the mouse cursor before releasing the mouse button.
If a window is currently actively tracking input events (because
sent it a MouseDown and haven't sent it a MouseUp yet), we now simply
send mouse events to that window right away before doing any other
event processing.
This makes it much easier to reason about mouse events.