The specification defines that we should only change attributes that
exist in the incoming descriptor, but since we currently just overwrite
the existing descriptor with the new one, we can just set the missing
attributes to the existing values manually.
It was missing an exception check on the call to to_primitive.
This fixes test/built-ins/Date/prototype/toJSON/called-as-function.js
from test262 crashing, but does not fix the test itself.
Namely the Proxy revocation, Promise resolving, Promise then/catch
finally, and Promise GetCapabilitiesExecutor functions.
They were all missing an explicit 'Attribute::Configurable' argument
and therefore incorrectly used the default attributes (writable,
enumerable, configurable).
From the specification:
It is a Syntax Error if StringValue of IdentifierName is the same
String value as the StringValue of any ReservedWord except for yield
or await.
It is a Syntax Error if this phrase is contained in strict mode code
and the StringValue of IdentifierName is: "implements", "interface",
"let", "package", "private", "protected", "public", "static", or
"yield".
It was previously writing directly to the underlying buffer instead of
using these methods. This has a benefit of dealing with BigInt64 and
BigUint64 for us already.
This is to make use of the new Value conversion methods.
This also moves the clamped u8 tag to ArrayBuffer from TypedArray and
the conversion to these methods, as the spec does it here.
This commit expands on 5eef07d232 by
automatically trying to coerce Type::String PropertyNames into numbers
when a caller checks if the PropertyName is_number/is_string.
This has several benefits:
- We no longer have to duplicate the number coercion code to every
function that accepts a PropertyNumber. (Or more likely, forget to.)
- This keeps the lazy nature of only doing the coercion when and if
there is a semantic difference to the different PropertyName types,
which means this shouldnt cause any performance drop.
- Since this coercion changes the state of the PropertyName itself the
result is essentially cached and can speed up any repeat uses of the
same PropertyName instance.
This now matches the spec's OrdinaryObjectCreate() across the board:
instead of implicitly setting the created object's prototype to
%Object.prototype% and then in many cases setting it to a nullptr right
away, it now has an 'Object* prototype' parameter with _no default
value_. This makes the code easier to compare with the spec, very clear
in terms of what prototype is being used as well as avoiding unnecessary
shape transitions.
Also fixes a couple of cases were we weren't setting the correct
prototype.
There's no reason to assume that the object would not be empty (as in
having own properties), so let's follow our existing pattern of
Type::create(...) and simply call it 'create'.
Using String() like we did before depends on objects having either
toString, valueOf, or @@toPrimitive, which is not the case for objects
with no prototype.
When REGEX_DEBUG is enabled, LibRegex dumps a table of information
regarding the state of the regex bytecode execution. The Compare opcode
manipulates state.string_position directly, so the string_position value
cannot be used to display where the comparison started; therefore, this
patch introduces a new variable to keep track of where we were before
the comparison happened.
More specifically: cleanupSome, register & unregister.
FinalizationRegistery.prototype.cleanupSome is actually still a stage 2
proposal, but since test262 test cases already exist for it, i decided
to go for it :)
This commit adds a bunch of passes, the most interesting of which is a
pass that merges blocks together, and a pass that places blocks that
flow into each other next to each other, and a very simply pass that
removes duplicate basic blocks.
Note that this does not remove the jump at the end of each block in that
pass to avoid scope creep in the passes.
These are pretty hairy if someone forgets to override one, as the
catchall function in Instruction will keep calling itself over and over
again, leading to really hard-to-debug situations.