This fixes an issue were some LibDebug objects (for example,
Dwarf::CompilationUnit) held a reference to their parent
Dwarf::DwarfInfo object, which was constructed on the stack and later
moved to the heap.
Steps to reproduce:
$ cat loop.c
int main() { for (;;); }
$ gcc -o loop loop.c
$ ./loop
Terminating this process wasn't previously possible because we only
checked whether the thread should be terminated on syscall exit.
This doesn't really matter in terms of writability for the kernel text
because we set up proper page mappings anyway which prohibit writing
to the text segment. However, this makes the profiler happy which
previously died when validating the kernel's ELF program headers.
String objects are a bit special since the indexed properties are
overridden by the contents of the underlying PrimitiveString.
getOwnPropertyDescriptor() was not taking this into account, and would
instead return undefined when asked about an indexed property in a
String object.
Instead, try to create the device objects in separate static methods,
and if we fail for some odd reason to allocate memory for such devices,
just panic with that reason.
Because MD5 stored a "Bytes {}" wrapper to its internal data buffer,
it was not actually movable. However, its use in several parts of
the system (such as HashManager) assumed it was, leading to crashes.
Fixes#8135
This ensures that the Array.prototype methods produce results using the
constructor of the derived object if it is one instead of always using
the default constructor.
This fixes the incorrect exception order and missing exception checks
that were caused by the implementation not conforming exactly to the
specification.
Stage 3 since August 2019 - we already have shebang stripping
implemented in js(1), so this removes it from there in favor of adding
support to the lexer directly.
Most straightforward proposal and implementation I've ever seen :^)
https://github.com/tc39/proposal-hashbang
Since we have had eval() for a while now, we can finally use it here -
this allows us to get rid of the confusing return statements in tested
source code.
Some paths of the mouse event processing code will upgrade the event
from a regular MouseDown to a MouseDoubleClick. That's why we were
passing `MouseEvent&` everywhere.
For the paths that don't need to do this, passing `MouseEvent const&`
reduces the cognitive burden a bit, so let's do that.
Instead of plumbing a Window* through the entire mouse event processing
logic, just do a hit test and say that the window under the cursor is
the hovered window.
It's funny how much easier this is now that we have a way to hit test
the entire window stack with one call.
Move the logic for processing a mouse event that hits a specific window
into its own function.
If the window is blocked by a modal child, we now get that out of the
way first, so we don't have to think about it later.