When you invoke a binary with a shebang line, the `execve` syscall
makes sure to pass along command line arguments to the shebang
interpreter including the path to the binary to execute.
This does not work well when the binary lives in $PATH. For example,
given this script living in `/usr/local/bin/my-script`:
#!/bin/my-interpreter
echo "well hello friends"
When executing it as `my-script` from outside `/usr/local/bin/`, it is
executed as `/bin/my-interpreter my-script`. To make sure that the
interpreter can find the binary to execute, we need to replace the
first argument with an absolute path to the binary, so that the
resulting command is:
/bin/my-interpreter /usr/local/bin/my-script
This fixes#7792.
The visual glitches with card corners, and the screen-clear when
opening a menu, were both caused by the widgets having
`fill_with_background_color` set. We need that set most of the time,
so we just disable it for the duration of the game-over animation.
Also resove a FIXME that no longer applies. :^)
Previously, the timer started if you clicked within the game area,
whether that was on a card or not. Now, we only start when you click
on a card or otherwise attempt a move.
As a bonus, we now immediately update the status bar time indicator
on game start, instead of having to wait until 1 second has elapsed.
Previously, if a tab-move moved all the remaining cards to the
foundations, the game would not notice until you moved a card
away and then back again.
I had to add a 1-frame delay to starting the animation, so that it
would have time to re-paint the foundation in that case.
We were doing a *lot* of string-to-int conversion while creating a new
global object. This happened because Object::put() would try to convert
the property name (string) to an integer to see if it refers to an
indexed property.
Sidestep this issue by using PropertyName for the CommonPropertyNames
struct on VM (vm.names.foo), and giving PropertyName a flag that tells
us whether it's a string that *may be* a number.
All CommonPropertyNames are set up so they are known to not be numbers.
Some of the code assumed that chars were always signed while that is
not the case on ARM hosts.
Also, some of the code tried to use EOF (-1) in a way similar to what
fgetc() does, however instead of storing the characters in an int
variable a char was used.
While this seemed to work it also meant that character 0xFF would be
incorrectly seen as an end-of-file.
Careful reading of fgetc() reveals that fgetc() stores character
data in an int where valid characters are in the range of 0-255 and
the EOF value is explicitly outside of that range (usually -1).
PR #7970 added a line clarifying the requirement for QEMU 5.
Unfortunately, this location this line was added changed the meaning
of the following line, referencing the availability of GCC in Ubuntu
20.04.
QEMU 5 is not available in Ubuntu 20.04, so this change is incorrect,
as well as misleading.
A POSIX-compatibility fix was introduced in 64740a0214 to make the
compilation of the `diffutils` port work, which expected a
`char* const* argv` signature.
And indeed, the POSIX spec does not mention permutation of `argv`:
https://pubs.opengroup.org/onlinepubs/9699919799/functions/getopt.html
However, most implementations do modify `argv` as evidenced by
documentation such as:
https://refspecs.linuxbase.org/LSB_5.0.0/LSB-Core-generic
/LSB-Core-generic/libutil-getopt-3.html
"The function prototype was aligned with POSIX 1003.1-2008 (ISO/IEC
9945-2009) despite the fact that it modifies argv, and the library
maintainers are unwilling to change this."
Change the behavior back to permutate `argc` to allow for the following
command line argument order to work again:
unzip ./file.zip -o target-dir
Without this change, `./file.zip` in the example above would have been
ignored completely.
Gutter -- a space left of the text, before the ruler -- is not a part of
the ruler, nor should it be treated as such. This commit implements
gutter handling in LibGUI::TextEditor as part of mild cleaning up of the
gutter handling (breakpoint icons) in HackStudio's Editor.
This commit also enables separate theming of the gutter.