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17776 commits

Author SHA1 Message Date
Linus Groh
5dd5896588 LibJS+LibWeb: Replace GlobalObject with Realm in initialize() functions
This is a continuation of the previous commit.

Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
2022-08-23 13:58:30 +01:00
Linus Groh
ecd163bdf1 LibJS+LibWeb: Replace GlobalObject with Realm in object constructors
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
2022-08-23 13:58:30 +01:00
Linus Groh
4c300cc5e8 LibJS: Fix the prototype of AsyncFunctionDriverWrapper's Promise base 2022-08-23 13:58:30 +01:00
Linus Groh
8ceef031e8 LibWeb: Fix the prototype of a couple of WebAssembly prototype objects
Like any other regular, non-inheriting web platform prototype, the
prototype's prototype should be Object.prototype, not the global object.

Another reason to get rid of "global object (an object) + prototype
object (also an object)"-style APIs for allocation :^)
2022-08-23 13:58:30 +01:00
huttongrabiel
4806567f05 NetworkServer: Use Core::Stream instead of Core::File
As per the FIXME.
2022-08-23 13:37:21 +01:00
Hendiadyoin1
4e9313fa73 PixelPaint: Use Sqrt1_2 constant in EllipseTool instead of 1/1.41
This also demotes the constant to floats instead of doubles, because we
truncate it to int anyways and don't need the extra accuracy.
2022-08-23 13:35:15 +01:00
MacDue
50ab2de10e LibWeb: Remove done TODO and fix typo 2022-08-23 13:27:02 +01:00
MacDue
40ad8b793d LibWeb: Avoid infinite loops in background painting
Previously if `background-size` was 0px in any dimension we would
go into in infinite loop whilst painting.
2022-08-23 13:27:02 +01:00
networkException
2161f20aa6 LibGUI: Call on_segment_change handler from on_{click,focus_change}
The on_segment_change handler introduced in
a00fa793b3 was only getting called by
programmatically setting the segment, not by clicking a button or using
tab navigation.
2022-08-23 12:50:20 +02:00
networkException
c1c11df3b8 LibGUI: Don't call on_segment_change handler if the index did not change
This patch makes the handler's behavior closer to what can be expected
from it's name by not handling set_selected_segment if the segment is
already selected.
2022-08-23 12:50:20 +02:00
kleines Filmröllchen
4355a01455 LibCore: Fix deadlock in SharedSingleProducerCircularQueue
This deadlock would incorrectly change the queue from almost empty to
full on dequeue because someone else could empty the queue after we had
checked its non-emptyness. The test would deadlock on this, which
doesn't happen anymore.
2022-08-23 01:03:10 +02:00
MacDue
698717d102 LibWeb: Resolve double-position linear-gradient() color stops
These just resolve to an extra color stop.
Something like "red 10% 40%"  is just shorthand for "red 10%, red 40%".
2022-08-23 01:02:49 +02:00
MacDue
fa5c2183df LibWeb: Don't regenerate linear gradient data unless size changes
This is an easy check to add and seems like it makes things a
tiny bit smoother.
2022-08-23 01:02:49 +02:00
MacDue
de5d25ee44 LibWeb: Add missing checks to LinearGradientStyleValue::equals() 2022-08-23 01:02:49 +02:00
MacDue
3a1f8d714a LibWeb: Parse double-position linear-gradient() color stops
The only accepted syntax for these seems to be
<color> <length percentage> <length percentage>, no other order.

But that's just gathered from looking at other browsers as though
these are supported by all major browsers, they don't appear in
the W3C spec.
2022-08-23 01:02:49 +02:00
Andreas Kling
ecf85875b5 PixelPaint: Disambiguate layer vs image actions in their names
Instead of having "Flip Horizontally" in both the Image and Layer menus,
we now have "Flip Image Horizontally" and "Flip Layer Horizontally".

This same concept applied to other, similar actions.
2022-08-22 21:55:19 +02:00
Andreas Kling
ac943c60ef PixelPaint: Add actions for flipping and rotating an individual layer 2022-08-22 21:55:19 +02:00
Andreas Kling
4491ef8ae6 PixelPaint: Relayout ImageEditor immediately when image rect changes
This avoids a jarring effect where we'd "snap" the image into place
upon the next resize event.
2022-08-22 21:55:19 +02:00
Andreas Kling
d7cf36ec6c PixelPaint: Create undo items for more editing actions 2022-08-22 21:55:19 +02:00
Andreas Kling
32b73dd4af PixelPaint: Restore image size from snapshots
This will make undoing a resize or rotate operation actually restore the
size of the image as well.
2022-08-22 21:55:19 +02:00
Lucas CHOLLET
d5979516b4 ChessEngine: Don't throw away useful branches from last tree
Computation from last turn might have produced some nodes that are still
accurate. Keeping them should make the engine a bit smarter.
2022-08-22 21:20:41 +02:00
Lucas CHOLLET
351fc0cce2 ChessEngine: Use reduced Board objects in MCTSTree
Monte-Carlo methods are known to intensively create nodes and in our
case each leaf of the tree stores a board. However, for this use case,
we don't need a full board object that also contains game information.

This patch adds a `clone_cleared()` method that return a clone without
game information and uses it when constructing the tree.
It allows the ChessEngine much more possibility before getting out of
memory.
2022-08-22 21:20:41 +02:00
Lucas CHOLLET
5f13a87ce7 ChessEngine: Limit MCTSTree expansion
This method temperate the habit of Monte-Carlo based algorithms to
repeatedly create new nodes.

It was first implemented in `Efficient Selectivity and Backup Operators
in Monte-Carlo Tree Search` by Rémi Coulom.
2022-08-22 21:20:41 +02:00
Sam Atkins
cde4552710 GamesSettings: Add a preview for the current card-game settings :^) 2022-08-22 12:50:41 +02:00
Sam Atkins
deeef8c412 GamesSettings: Add a setting for the card-back image
And also add a couple of images so there's more than one option. :^)

(My yak silhouette isn't very good, so please replace that, artists!)
2022-08-22 12:50:41 +02:00
Sam Atkins
435e53fcfe LibCards: Remove card-back-image scaling
This was giving wonky results with images that do not fill the entire
card - and it's also unnecessary, since the Buggie image we have been
using, and the two I will be adding, are all small enough to not need
scaling anyway. :^)
2022-08-22 12:50:41 +02:00
Sam Atkins
40b1428194 LibCards: Make the card back image configurable
`CardPainter::set_background_image_path()` immediately repaints the card
back and inverted card back bitmaps if they exist, so users just need
to `update()` that part of the screen. This is handled automatically by
`CardGame`, but other users will have to do this manually.
2022-08-22 12:50:41 +02:00
Sam Atkins
7f46d31849 LibCards: Centralise card bitmap creation
Instead of each card being responsible for painting its own bitmaps, we
now have a CardPainter which is responsible for this. It paints a given
card the first time it is requested, and then re-uses that bitmap when
requested in the future. This saves memory for duplicate cards (such as
in Spider where several sets of the same suit are used) or unused ones
(for example, the inverted cards which are only used by Hearts). It
also means we don't throw away bitmaps and then re-create identical
ones when starting a new game.

We get some nice memory savings from this:

|           | Before   | After    | Before (Virtual) | After (Virtual) |
|:----------|---------:|---------:|-----------------:|----------------:|
| Hearts    | 12.2 MiB |  9.3 MiB |         25.1 MiB |        22.2 MiB |
| Spider    | 12.1 MiB | 10.1 MiB |         29.2 MiB |        22.9 MiB |
| Solitaire | 16.4 MiB |  9.0 MiB |         25.0 MiB |        21.9 MiB |

All these measurements taken from x86_64 build, from a fresh launch of
each game after the animation has finished, but without making any
moves. The Hearts value will go up once inverted cards start being
requested.
2022-08-22 12:50:41 +02:00
Sam Atkins
aac2488d5c LibCards+Games: Replace card "value" int with a Rank enum
Because `card->value() == 11` is a lot less clear than `card->rank() ==
Cards::Rank::Queen`, and also safer.

Put this, along with the `Suit` enum, in the `Cards` namespace directly
instead of inside `Cards::Card`. Slightly less typing that way.
2022-08-22 12:50:41 +02:00
Sam Atkins
163a74e3e2 Spider: Migrate to CardGame 2022-08-22 12:50:41 +02:00
Sam Atkins
c709dc154f Hearts: Migrate to CardGame 2022-08-22 12:50:41 +02:00
Sam Atkins
f9f25271b3 Solitaire: Migrate to CardGame 2022-08-22 12:50:41 +02:00
Sam Atkins
c5b7ad6004 LibCards: Add a CardGame base class
For now, the only feature of this is that it sets the background colour
from the `Games::Cards::BackgroundColor` config value. Later, other
card game configuration and shared behaviour can go here, to save
duplicating it in each game.
2022-08-22 12:50:41 +02:00
Sam Atkins
a01c4c50d1 GamesSettings: Introduce a new GamesSettings application :^)
This currently has exactly one setting: The background colour for card
games. My thinking is, it's better to not have a Settings application
for each individual game we include in the system, since most will only
have a small number of settings, all Settings windows have tabs anyway,
and I don't want to flood the Settings app list unnecessarily.

As for having a single setting for all the card games: it's nice when
things match. :^)
2022-08-22 12:50:41 +02:00
Roberto Bampi
1c52ca9693 PixelPaint: Push layer creation onto the undo stack
Before this change, creating a layer, painting something on it and
undoing would delete the layer as well as the paint on it.
2022-08-22 12:49:11 +02:00
Jannis Weis
8fa34b43ce HexEditor: Fix utf16 validation
Previously the utf8_view was validated for the utf16 valude instead
of the utf16_view.
2022-08-22 12:48:47 +02:00
Jannis Weis
32205495e6 LibGUI: Clear selected index of Breadcrumbbar if segment is removed
If the segment corresponding to the selected index is removed the index
is no longer valid.
2022-08-22 12:48:11 +02:00
Jannis Weis
3911758277 FileManager: Disable open_child_directory_action if no child exists 2022-08-22 12:48:11 +02:00
Jannis Weis
8b395ffcc5 FileManager: Respond to all selection changes in the Breadcrumbbar
Use Breadcrumbbars on_segment_change instead of on_segment_click.
This allows us to remove the manual handler invokation in the
open_child_directory_action
2022-08-22 12:48:11 +02:00
Jannis Weis
a00fa793b3 LibGUI: Add on_segment_change handler to Breadcrumbbar
This allows programs to respond to any selection changes of the
Breadcrumbbar, not just ones made by clicking one of the buttons.
2022-08-22 12:48:11 +02:00
Andreas Kling
bf25b0a0b5 PixelPaint: Show more specific Undo/Redo action text
The Undo/Redo actions now tell you what kind of action will be
undone/redone. This is achieved by adding an "action text" field to the
ImageUndoCommand and having everyone who calls did_complete_action()
provide this text.
2022-08-21 20:33:03 +02:00
Andreas Kling
101eb53de5 PixelPaint: Add Tool::tool_name() as a single-point-of-truth
Let the tools know what their names are.
2022-08-21 20:33:01 +02:00
Andreas Kling
c45f99f735 PixelPaint: Make Filter::filter_name() const 2022-08-21 20:19:59 +02:00
Andreas Kling
17687435ca WindowServer: Redraw menu items after client updates them somehow
This fixes an issue where the undo/redo actions in TextEditor only
updated once you hovered over them.
2022-08-21 20:04:33 +02:00
MacDue
78813313f9 PixelPaint: Fix tool preview positions after moving a layer
Previously the tool previews did not account for the position of
the layer, so would be drawn in the wrong location if the layer was
not at 0,0.
2022-08-21 14:13:08 +02:00
MacDue
973771f8f4 PixelPaint: Make outline ellipse the same size as other ellipses
The non-AA outline ellipse was drawn outside the bounding rectangle
unlike all other ellipses. This commit now scales it to match the
size of the other ellipse drawing modes (AA, filled, etc).
2022-08-21 14:13:08 +02:00
Liav A
0eaee045cf SystemMonitor: Don't unveil /boot/Kernel.debug if it does not exist
If the user decided for some reason to not include Kernel debug symbols
in the disk image, let's not try to unveil it.
2022-08-21 10:54:40 +01:00
Luke Wilde
5ebf444199 LibWeb: Make window.performance replaceable and configurable
Required by Discord, which polyfills it by taking the existing native
object, polyfilling missing functions and setting window.performance to
it.

This is a hard requirement as this is done in strict mode with no
try/catch and thus causes their JavaScript to stop progressing.
2022-08-21 00:01:23 +01:00
davidot
ae349ec6a8 LibJS: Use a synthetic constructor if class with parent doesn't have one
We already did this but it called the @@iterator method of
%Array.prototype% visible to the user for example by overriding that
method. This should not be visible so we use a special version of
SuperCall now.
2022-08-20 23:53:55 +01:00
davidot
b79f03182d LibJS: Add special cases for Math.cosh and add spec comments
Although this already works in most cases in non-kvm serenity cases the
cosh and other math function tend to return incorrect values for
Infinity. This makes sure that whatever the underlying cosh function
returns Math.cosh conforms to the spec.
2022-08-20 23:53:55 +01:00