By storing painting command coordinates relative to the nearest
stacking context we can get rid of the Translate command.
Additionally, this allows us to easily check if the bounding
rectangles of the commands cover or intersect within a stacking
context. This should be useful if we decide to optimize by avoiding
the execution of commands that will be overpainted by the results of
subsequent commands.
We perform such a check in other users of the paintable box in this file
as the box may be null before layout completes. This prevents UB seen in
some CI runs.
As spec comment in the code says we should use item’s max-content
contribution to calculate flex fraction.
Likely, it was calculate_max_content_size() because we didn't have
calculate_max_content_contribution() when this function was implemented
initially.
Rewrites the grid area building to accurately identify areas that span
multiple rows. Also now we can recognize invalid areas but do not
handle them yet.
With the recording painter the actual painting operations are delayed,
so now if multiple corner clippers are constructed, and they use a
shared bitmap they can interfere with each other. The use of this shared
bitmap was somewhat questionable anyway, so this is not much of a loss.
This fixes the border-radius.html test page.
Grid items should respect alignment properties if top/right/bottom/left
are not specified.
This change adds a separate implementation of
layout_absolutely_positioned_element that is extended with support for
alignment.
If the first pass of rows sizing results in the container's automatic
height being less than the specified min-height, we need to run a
second pass using the updated available space.
Fixes two places in child navigable destroy procedure where we used
content navigable instead of container's navigable.
With this change, iframe's nested histories are actually destroyed
along with the document that created them.
This change separates the box outer shadow metrics calculations into a
separate function. This function is then used to obtain the shadow
bounding rectangle and skip painting if the entire shadow is outside
of the viewport.
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
This change addresses the bug where images unable to load when the
reload button in the UI is clicked repeatedly. Before this fix, it was
possible to use SharedImageRequests across multiple documents. However,
when the document that initiated the request is gone, tasks scheduled
on the event loop remain in the fetching state because the originating
document is no longer active. Furthermore, another reason to prohibit
the sharing of image requests across documents is that the "Origin"
header in an image request is dependent on the document.
Previously, all input elements were given a textbox-like style by
default, this was then undone by another CSS rule in the case of certain
types of input element. This commit makes it so that the first rule
simply ignores those types instead.
Co-authored-by: Sam Atkins <atkinssj@serenityos.org>
The UnicodeData header cannot be included by any file other than .cpp
files within LibUnicode itself. Outside users cannot assume the header
will exist, as it will not be generated if the CMake option to do so is
disabled (ENABLE_UNICODE_DATABASE_DOWNLOAD).
We now produce a `matrix3d()` value when appropriate.
Some sites (such as gsap.com) request the resolved style for `transform`
when there's no viewport paintable, but the element itself does already
have a stacking context. This fixes crashes in that case, because we now
do not access the stacking context at all.
We also do not wrap the result as a StyleValueList any more. The
returned StyleValue is only serialized and exposed to JS, so making it a
StyleValueList has no effect.
As noted, there are two situations where an element will have no layout
node here:
1. The element is invisible in a way that it generates no layout node.
2. We haven't built the layout yet.
This protects against the second case, which would otherwise incorrectly
send us down the path of looking directly at the computed style.
That API came from a mistake in the IDL compiler, where reflected
nullable attributes would try to call set_attribute(name, null).
This commit fixes the mistake in the IDL generator, and removes the
meaningless API.
This commit removes DeprecatedString's "null" state, and replaces all
its users with one of the following:
- A normal, empty DeprecatedString
- Optional<DeprecatedString>
Note that null states of DeprecatedFlyString/StringView/etc are *not*
affected by this commit. However, DeprecatedString::empty() is now
considered equal to a null StringView.
We currently store a StringView into the DeprecatedString provided to
SVGUseElement::attribute_changed. This is a temporary string created by
String::to_deprecated_string, so this StringView is always a dangling
pointer.
Instead, since this string value is an ID and is primarily used as a
FlyString, store it as a FlyString from the get-go.
Instead of resolving lengths used in the backdrop-filter during
painting, we can do that earlier in apply_style().
This change moves us a bit closer to the point when the stacking
context tree will be completely separated from the layout tree :)
493dd5d93c caused the `::before`
pseudo-element node to be inserted before the element's content, which
caused issues with how we determine where to insert inline nodes into
the layout tree. At the time, I noticed the issue with contents of flex
containers, and prevented them from merging into a `::before` box.
However, a similar situation happens when we're not in a flex container,
but the pseudo-element has `display: block`. This commit fixes that
situation by using the same logic in both places, so a similar mistake
can't be made again.
This fixes the tab text being invisible on GitHub project pages. :^)
Window.h is a rather heavy file, so let's try not to include it in
header files when we can!
Element.h now also includes LibWeb/Bindings/Intrinsics.h, but that's
just out of my laziness. Most if not all objects call
`Bindings::ensure_web_prototype<>()` anyway, so I don't think we would
gain much by sticking the header to source files instead.