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20 commits

Author SHA1 Message Date
creator1creeper1
615c2cbcce FlappyBug: Make bitmap() methods return NonnullRefPtrs
We are already storing these as NonnullRefPtrs, so we might
as well make the functions return them as such.
2021-12-23 17:42:05 -08:00
creator1creeper1
6f592a32cc FlappyBug: Propagate errors in Cloud class
Move-construct Cloud into the Game class to improve
error handling.
2021-12-23 17:42:05 -08:00
creator1creeper1
ff359c27e3 FlappyBug: Propagate errors in Bug class
Move-construct Bug into the Game class to improve
error handling.
2021-12-23 17:42:05 -08:00
creator1creeper1
a67afa735c FlappyBug: Reposition Game constructor in file
This will become important later on because
the constructor will depend on the helper structs
2021-12-23 17:42:05 -08:00
creator1creeper1
81eb450369 FlappyBug: Make helper structs public
They will need to be referenced by main later on.
2021-12-23 17:42:05 -08:00
Pedro Pereira
913b1fad25 FlappyBug: Support mouse clicks for flapping
This change allows to play the game using the mouse.
2021-11-24 21:18:31 -08:00
Andreas Kling
235f39e449 LibGfx: Use ErrorOr<T> for Bitmap::try_load_from_file()
This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
2021-11-08 00:35:27 +01:00
Mitchel Humpherys
2fb26299bb FlappyBug: Flap less aggressively
The current flap strength makes the game a lot more difficult than
other flappy games. Decrease the flap strength to make it a little
easier to get higher scores.

Before this change I could only get past 3 or 4 obstacles, now I can
get 15 or 20 in, which seems more on par with other flappy games.
2021-08-21 00:25:43 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Timothy Flynn
dd65f52331 FlappyBug: Only paint areas which need to be painted
Drawing the entire PNG background is rather expensive. Instead, only
draw the rects that are updating.
2021-07-10 23:28:20 +02:00
Timothy Flynn
675b8ba995 FlappyBug: Standardize on "high score" rather than "highscore"
"High score" should be two words, and this matches other games in the
system.
2021-06-22 23:05:10 +02:00
Timothy Flynn
1a2053781f FlappyBug: Persist high score to disk
Previously, the high score was only in-memory, so only persisted for as
long as the FlappyBug window was open.
2021-06-22 23:05:10 +02:00
Timothy Flynn
25c53e35e7 FlappyBug: Convert the main game widget to a GUI::Frame 2021-06-22 23:05:10 +02:00
Mim Hufford
ddc855ffcd FlappyBug: Add cloud and sky graphics
We now have a nice sunset sky and some random cloud graphics.
The obstacles will get graphics at some point too :)
2021-06-20 10:54:27 +01:00
Mim Hufford
28e08f08c2 FlappyBug: Add new graphics and tweak colors
This adds some actual graphics to the game, and tweaks the obstacle and
sky colors. Eventually there will be graphics for those elements too.
2021-06-20 10:54:27 +01:00
Mim Hufford
f50003bdd2 FlappyBug: Add an input cooldown after game over
This makes sure the player doesn't accidentally start a new game after
they bump into an obstacle.
2021-06-20 10:54:27 +01:00
Mim Hufford
018344bb07 FlappyBug: Keep track of score and highscore
Better information is now shown to the player. Instructions are shown
when first loading the program, and any available scores are shown on
the game over screen.
2021-06-20 10:54:27 +01:00
Mim Hufford
3f603ab082 FlappyBug: Start obstacles off the screen
Previously obstacles were respawning fully on-screen which caused a
discontinuous look. Now they smoothly move into view from off-screen.
2021-06-20 10:54:27 +01:00
Mim Hufford
444fcfd0d2 FlappyBug: Make the obstacle gap position random
The position of the gap in the obstacle is now randomly generated each
time it spawns. The game is more fun to play now :)
2021-06-20 10:54:27 +01:00
Mim Hufford
811d9722f9 FlappyBug: Introduce a new Flappy Bug game
This introduces a Flappy Bug game. It's pretty simple currently, but is
playable.
2021-06-20 10:54:27 +01:00