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76 commits

Author SHA1 Message Date
Astraeus-
3ca72831d1 Solitaire: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Sam Atkins
0e2fa09f52 Games: Cast unused smart-pointer return values to void 2021-12-05 15:31:03 +01:00
Brian Gianforcaro
cf4fa936be Everywhere: Use default execpromises argument for Core::System::pledge 2021-11-28 08:04:57 +01:00
Pedro Pereira
206847c37d Solitaire: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
302784ebf8 Solitaire: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
8d3059c6f5 Solitaire: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:50 +01:00
Camron
5137f96bd6 Solitaire: Fix 3 card draw from reversing after an undo
Solitaire: Fix 3 card draw from reversing after an undo
Co-Authored-By: Tim Flynn <trflynn89@pm.me>
2021-11-10 20:15:09 -08:00
Thitat Auareesuksakul
95ff65e211 Solitaire: Add Auto-Collect gameplay option
Add the option for players to enable automatic collection of eligible
cards to their foundation pile with a single click of that card.
2021-09-06 21:39:24 +02:00
Sam Atkins
e2c32a6c65 Everywhere: Use my shiny new serenityos.org email :^) 2021-09-03 12:22:36 +02:00
Luke Wilde
34dc275005 Solitaire: Remove wpath and cpath pledges and pledge earlier
With the move to LibConfig, the wpath and cpath pledges are no longer
needed.
2021-08-28 12:22:16 +04:30
Ralf Donau
a6fc80f069 Games: Remove unveiling /tmp/portal/config
Config::pledge_domains is applied before, hence /tmp/portal/config
can and should be veiled.
2021-08-26 21:40:39 +02:00
Thitat Auareesuksakul
f119c5580a Solitaire: Use LibConfig instead of Core::ConfigFile 2021-08-26 16:39:22 +02:00
networkException
acde7d12b0 Everywhere: Rename get in ConfigFile::get_for_{lib,app,system} to open
This patch brings the ConfigFile helpers for opening lib, app and system
configs more inline with the regular ConfigFile::open functions.
2021-08-22 01:32:25 +02:00
networkException
938051feb8 Everywhere: Use Core::ConfigFile::AllowWriting::Yes to allow writing 2021-08-22 01:32:25 +02:00
thisSyntaxSucksAndYouKnowIt
f583cddaf7 Solitaire: Don't allow the player to draw cards while mouse is down 2021-08-07 16:59:46 +02:00
Jamie Mansfield
c3c1a9ca1d Solitaire: Get user confirmation to close when there is a active game 2021-08-06 01:12:32 +02:00
Jamie Mansfield
506363c08d Solitaire: Clear selection when starting new game
Fixes #9218.
2021-08-05 12:52:33 +02:00
Gunnar Beutner
3c1797c42d Solitaire: Use AK::get_random_uniform() instead of rand()/srand() 2021-07-24 01:40:51 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Jamie Mansfield
0150ae4bbd Solitaire: Reduce overdraw when drawing initial cards 2021-07-15 21:47:36 +02:00
Sam Atkins
f2d6cac692
Solitaire: Maybe fix rare crash from completing a game with TAB (#8217)
The crash happens very rarely and is hard to reproduce so it is
hard to know for certain, but I am confident this fixes it.

I previously delayed the start of the game-over animation by one
frame, but neglected to check m_start_game_over_animation_next_frame
wasn't set. This means multiple calls to start_game_over_animation()
on the same frame (or rather, before the first timer_event) would
each call Object::start_timer(). Now that we do check the flag,
that should no longer be possible.

Fixes #8122.
2021-06-24 09:25:01 +02:00
Gunnar Beutner
631d36fd98 Everywhere: Add component declarations
This adds component declarations so that users can select to not build
certain parts of the OS.
2021-06-17 11:03:51 +02:00
Sam Atkins
364d728e66 Solitaire: Disable filling with background color during end animation
This fixes #7792.

The visual glitches with card corners, and the screen-clear when
opening a menu, were both caused by the widgets having
`fill_with_background_color` set. We need that set most of the time,
so we just disable it for the duration of the game-over animation.

Also resove a FIXME that no longer applies. :^)
2021-06-13 19:29:52 +01:00
Sam Atkins
679f831451 Solitaire: Only start timer when a move happens
Previously, the timer started if you clicked within the game area,
whether that was on a card or not. Now, we only start when you click
on a card or otherwise attempt a move.

As a bonus, we now immediately update the status bar time indicator
on game start, instead of having to wait until 1 second has elapsed.
2021-06-13 19:29:52 +01:00
Sam Atkins
8ee447b718 Solitaire: Prevent undo when the game is over 2021-06-13 19:29:52 +01:00
Sam Atkins
cf504ccc6a Solitaire: Allow automatic moves to end the game and animate
Previously, if a tab-move moved all the remaining cards to the
foundations, the game would not notice until you moved a card
away and then back again.

I had to add a 1-frame delay to starting the animation, so that it
would have time to re-paint the foundation in that case.
2021-06-13 19:29:52 +01:00
Sam Atkins
e0fb36aad7 Solitaire: Iterate the foundation stacks and inline move_card()
Keeping this as a separate commit as I'm not certain whether this
is a good change or not. The repeated if-else for each Foundation
stack bothered me a bit, though more so before I reduced the code
in the {}. But maybe the ifs are clearer than the loop?

Doing that also meant I could inline the move_card() code instead
of needing to make it a lambda. Again, maybe it would be better as
a lambda? I'm still figuring out the style Serenity uses, and I
know Andreas is big on expressiveness, and move_card() is more
expressive than just having the code in the loop.
2021-06-11 22:42:38 +02:00
Sam Atkins
4917675529 Solitaire: Fix invisible cards when multiple are tab-moved at once
Previously, pressing <tab> to auto-move cards would render all but
the last one that moved invisible. Now they all render correctly.
:^)
2021-06-11 22:42:38 +02:00
Sam Atkins
f0dcf79116 Solitaire: Combine duplicate tab/double-click logic
The two paths did the same thing, in two different ways. Now they
are the same. :^)

Can't quite put all of the logic into
attempt_to_move_card_to_foundations() because the double-click has
to check that you clicked on the top card.
2021-06-11 22:42:38 +02:00
Sam Atkins
adedb3de2a Solitaire: Subtract points when undoing a card-flip
Solitaire: Correct default arg definition location
2021-06-11 22:42:38 +02:00
Sam Atkins
8d8b1d9531 Solitaire: Correctly score automatic moves using <tab> 2021-06-11 22:42:38 +02:00
Timothy Flynn
2b762ef940 Solitaire+LibCards: Draw card stacks with rounded corners
Now that the cards have rounded corners, draw the stack box behind the
cards with rounded corners as well. This way, the corner of the stack
box doesn't peek out from behind the cards.

The caveat here is that the "play" card stack now needs to hold a
reference to the "waste" stack beneath it so it knows when not to draw
its background on top of the waste stack. To faciliate that, the array
of card stacks is now a NonnullRefPtrVector so the play stack can store
a smart pointer to the waste stack (instead of a raw pointer or
reference).
2021-06-04 19:11:45 +02:00
Matthew Jones
1748591570 Solitaire: Fixes undo feature from incorrect merge conflict resolution 2021-06-04 00:15:25 +02:00
Matthew B. Jones
ecaae2d10f
Solitaire: Add keys for drawing and moving cards to foundation stacks
Also shifts logic of starting game length timer into function
`start_timer_if_necessary`, so it can be called from original
mouse event handler and new `auto_move_eligible_cards_to_stacks`
2021-06-03 08:43:28 +01:00
Matthew B. Jones
ab4f4ddc3c
Solitaire: Add undo functionality 2021-06-03 01:16:49 +01:00
Marcus Nilsson
f7667901ed Solitaire: Start timer when first card is moved
Starts the game timer when the first card is clicked or moved instead of
when a new game is started.

Fixes #7489
2021-05-27 22:55:37 +02:00
Timothy Flynn
a428812ba2 Solitaire: Persist high score separately per game mode
With different scoring rules for one-card vs. three-card draw mode, it
makes more sense to separately track their high scores.
2021-05-25 21:20:50 +02:00
Timothy Flynn
5d4cca7e0c Solitaire: Award bonus points based on time elapsed
The exact formula used for bonus points seems to vary by implementation.
This uses Klondike Solitaire's formula:

    https://en.wikipedia.org/wiki/Klondike_(solitaire)#Scoring
2021-05-25 21:20:50 +02:00
Timothy Flynn
0f80e9e4db Solitaire: Tweak scoring for three-card draw mode
Currently, the player loses 100 points each time the waste stack is
recycled. In three-card draw mode, it's standard to only lose 20 points
after the third recycle event.
2021-05-25 21:20:50 +02:00
Timothy Flynn
cf9094cf46 Solitaire: Remove dead call to Game::start_game_over_animation
This invocation will exit immediately. There's also no reason to invoke
stop_game_over_animation here because that's the first thing that will
happen in the call to setup.
2021-05-25 21:20:50 +02:00
Timothy Flynn
0b30a0febb Solitaire: Only update high score after a victorious game
Doesn't make much sense to update the high score on a lost game.
2021-05-25 21:20:50 +02:00
Gunnar Beutner
3e47eec862 Solitaire: Move cards functionality into LibCards 2021-05-21 23:38:18 +02:00
Gunnar Beutner
3f42d39dce Solitaire: Fix a spelling mistake in one of the variable names 2021-05-20 22:07:20 +02:00
Andreas Kling
6a012ad79f LibGfx: Remove Gfx::FontDatabase::default_bold_font()
Instead use default_font().bold_variant() in cases where we want a bold
variant of the default font. :^)
2021-05-20 20:55:29 +02:00
Jesse Buhagiar
2f49241296 Solitaire: Prevent player dragging entire stack to foundation
Currently, it is possible for the player to drag an entire stack
of cards to the foundation stack, provided the top card of the stack
(i.e the "root" card) can be dropped onto the foundation stack.
This causes an invalid state where, e.g, red cards end up in a
black foundation stack, or vice versa.
2021-05-18 20:05:10 +02:00
Timothy Flynn
547c7ba57f Solitaire: Display high score in status bar 2021-05-18 17:57:23 +02:00
Timothy Flynn
3d3a75f1b9 Solitaire: Track and persist high score 2021-05-18 17:57:23 +02:00
Timothy Flynn
7d062d0033 Solitaire: Persist game mode to config file 2021-05-18 17:57:23 +02:00
Marcus Nilsson
198a4e2a3c Solitaire: Stop timer if new game animation is running
Starting a new game before the animation had finished caused a crash
since it never stopped the timer before starting a new one.

Fixes #7222
2021-05-18 16:00:44 +02:00
Timothy Flynn
ddb278ab85 Solitaire: Add key combo to dump the state of the layout
Useful for chasing down bugs.
2021-05-16 16:37:51 +02:00