These methods give us a simple way to move up and down the slider,
without needing to repeat the 'set_value(value() + some_value)'
pattern that multiple applications and libraries use.
Whenever the prompt is printed, we write a line's worth of space
characters to the terminal to ensure that the prompt ends up on a new
line even if there is dangling output on the current line.
We write these to the stderr, which is unbuffered, so each putc() call
would come with the overhead of a system call. Let's use a buffer
+ fwrite() instead, since heap allocation is much faster.
Texture coordinate generation is the concept of automatically
generating vertex texture coordinates instead of using the provided
coordinates (i.e. `glTexCoord`).
This commit implements support for:
* The `GL_TEXTURE_GEN_Q/R/S/T` capabilities
* The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`,
`GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes
* Object and eye plane coefficients (write-only at the moment)
This changeset allows Tux Racer to render its terrain :^)
Now that we calculate and store eye coordinates for each vertex, we
should use their `z` values for the fragment depth used in further fog
calculations.
This fixes the fog in Tux Racer :^)
This follows the OpenGL 1.5 spec much more closely. We need to store
the eye coordinates especially, since they are used in texture
coordinate generation and fog fragment depth calculation.
* LibGL now supports the `GL_NORMALIZE` capability
* LibSoftGPU transforms and normalizes the vertices' normals
Normals are heavily used in texture coordinate generation, to be
implemented in a future commit.
This defines `Matrix3x3`, `FloatMatrix3x3` and `DoubleMatrix3x3`
mirroring `Matrix4x4`. Since we will need matrix multiplication with a
`Vector3` for LibGL's normalization, we also add that `*` operator.
The `GL_LINEAR` param was erroneously not picked up on. Also implement
support for `GL_FOG_START` and `GL_FOG_END`, and make sure that the
`gl_fog*` family of functions are optionally registered with the active
list.
In the OpenGL fixed function pipeline, alpha testing should happen
before depth testing and writing. Since the tests are basically boolean
ANDs, we can reorder them however we like to improve performance and as
such, we perform early depth testing and delay the more expensive alpha
testing until we know which pixels to test.
However, we were already writing to the depth buffer during the depth
test, even if the alpha test fails later on. Depth writing should only
happen if depth testing _and_ writing is enabled.
This change introduces depth staging, deferring the depth write until
we are absolutely sure we should do so.
This is partially a revert of commits:
10a8b6d411561b67a1ad
Rather than adding the prot_exec pledge requried to use dlopen(), we can
link directly against LibUnicodeData in applications that we know need
that library.
This might make the dlopen() dance a bit unnecessary. The same purpose
might now be fulfilled with weak symbols. That can be revisted next, but
for now, this at least removes the potential security risk of apps like
the Browser having prot_exec privileges.
Exactly like in 99f9609, which fixed the same issue in CallExpression,
the spec tells us to *first* evaluate the arguments, if any, and *then*
check if the provided value is a constructor function.
gzip -c is supported in both Linux and BSD flavors of gzip. The -o flag
was introduced in a previous commit which is present in OpenBSD, but not
other flavors of Linux. -c will write to stdout which is redirected to
the target files. As a side benefit, we no longer need to copy files
anywhere
This change adds a thread member variable to track if we have a pending
promise violation on a kernel thread. This ensures that all code
properly propagates promise violations up to the syscall handler.
Suggested-by: Andreas Kling <kling@serenityos.org>
Previously we would crash the process immediately when a promise
violation was found during a syscall. This is error prone, as we
don't unwind the stack. This means that in certain cases we can
leak resources, like an OwnPtr / RefPtr tracked on the stack. Or
even leak a lock acquired in a ScopeLockLocker.
To remedy this situation we move the promise violation handling to
the syscall handler, right before we return to user space. This
allows the code to follow the normal unwind path, and grantees
there is no longer any cleanup that needs to occur.
The Process::require_promise() and Process::require_no_promises()
functions were modified to return ErrorOr<void> so we enforce that
the errors are always propagated by the caller.