Destruction of `GL::GLContext` resulted in the destruction of
`GPU::Driver` _before_ the destruction of the allocated textures, which
in turn point to `GPU::Image` objects. Since the destruction of
`GPU::Driver` unloads the shared library, we were trying to invoke
non-existing code.
Fix this by moving `m_driver` up in `GLContext` so that it's last in
line for destruction.
Propagate errors in places that are already set up to handle them, like
WebGLRenderingContext and the Tubes demo, and convert other callers
to using MUST.
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
When compiling with SDL_opengl, all kinds of differences between LibGL
and OpenGL constants and types popped up as redefinition warnings and
errors.
This fixes all LibGL-related warnings when compiling PrBoom+ :^)
A GPU (driver) is now responsible for reading and writing pixels from
and to user data. The client (LibGL) is responsible for specifying how
the user data must be interpreted or written to.
This allows us to centralize all pixel format conversion in one class,
`LibSoftGPU::PixelConverter`. For both the input and output image, it
takes a specification containing the image dimensions, the pixel type
and the selection (basically a clipping rect), and converts the pixels
from the input image to the output image.
Effectively this means we now support almost all OpenGL 1.5 formats,
and all custom logic has disappeared from:
- `glDrawPixels`
- `glReadPixels`
- `glTexImage2D`
- `glTexSubImage2D`
The new logic is still unoptimized, but on my machine I experienced no
noticeable slowdown. :^)
This commit implements glClipPlane and its supporting calls, backed
by new support for user-defined clip planes in the software GPU clipper.
This fixes some visual bugs seen in the Quake III port, in which mirrors
would only reflect correctly from close distances.
This is the vectorized version of `gl_tex_parameter`, which sets the
parameters of a texture's sampler. We currently only support one single
pname, `GL_TEXTURE_BORDER_COLOR`, which sets the border color of a texel
for if it is sampled outside of a mip-map's range.
This adds a virtual base class for GPU devices located in LibGPU.
The OpenGL context now only talks to this device agnostic interface.
Currently the device interface is simply a copy of the existing SoftGPU
interface to get things going :^)
This introduces a new abstraction layer, LibGPU, that serves as the
usermode interface to GPU devices. To get started we just move the
DeviceConfig there and make sure everything still works :^)
We were normalizing data read from vertex attribute pointers based on
their usage, but there is nothing written about this behavior in the
spec or in man pages.
When we implement `glVertexAttribPointer` however, the user can
optionally enable normalization per vertex attribute pointer. This
refactors the `VertexAttribPointer` to have a `normalize` field so we
can support that future implementation.
This merges GLContext and SoftwareGLContext into a single GLContext
class. Since the hardware abstraction is handled via the GPU device
interface we do not need the virtual base of GLContext anymore. All
context handling functionality from the old GLContext has been moved
into the new version. All methods in GLContext are now non virtual and
the class is marked as final.
This implements an 8-bit front stencil buffer. Stencil operations are
SIMD optimized. LibGL changes include:
* New `glStencilMask` and `glStencilMaskSeparate` functions
* New context parameter `GL_STENCIL_CLEAR_VALUE`
When `GL_COLOR_MATERIAL` is enabled, specific material parameters can
be overwritten by the current color per-vertex during the lighting
calculations. Which parameter is controlled by `glColorMaterial`.
Also move the lighting calculations _before_ clipping, because the spec
says so. As a result, we interpolate the resulting vertex color instead
of the input color.
Required by Xash3D for the r_showtextures command, where it shows every
allocated texture on screen.
Description of glIsTexture from the spec:
"glIsTexture returns GL_TRUE if texture is currently the name of a
texture. If texture is zero, or is a non-zero value that is not
currently the name of a texture, or if an error occurs, glIsTexture
returns GL_FALSE.
A name returned by glGenTextures, but not yet associated with a texture
by calling glBindTexture, is not the name of a texture."
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glIsTexture.xhtml
According to the OpenGL spec, invoking functions without an active
context results in undefined behavior. Since ScummVM seems to be the
only port having issues with our behavior, patch their code instead.
These two functions have been turned from stubs into actually doing
something. They now set the correspondingmaterial data member based on
the value passed into the `pname`argument.
Co-authored-by: Stephan Unverwerth <s.unverwerth@serenityos.org>
This implements the `glLightf{v}` family of functions used to set
lighting parameters per light in the GL. It also fixes an incorrect
prototype for the user exposed version of `glLightf{v}` in which
`params` was not marked as `const`.
These stubs are largely implemented the same: their API is exposed, but
they print to the debug console and sometimes `TODO()`. These changes
allow GLU and Tux Racer to build.
Methods stubbed:
* `glTexImage1D`
* `glTexImage3D`
* `glTexCoord2d(v)`
* `glNormalPointer`
* `glTexGen(d|f|i)`
* `glTexGenfv`
In its current state, ScummVM seems to invoke these methods just after
destroying the current GL context. According to the OpenGL spec:
"Issuing GL commands when the program does not have a current
context results in undefined behavior, up to and including program
termination."
Our old behavior was to deref a `nullptr`, which isn't that great. For
now, protect these two methods. If other ports seem to misbehave as
well, we can always expand the check to other methods.