Mohsan Ali 
								
							 
						 
						
							
							
							
							
								
							
							
								d609dde7b0 
								
							 
						 
						
							
							
								
								2048: Let user decide if he wants to continue the game  
							
							... 
							
							
							
							Before game finish when a player has reached target tile,
Now player will be able to decide if he wants to continue or not 
							
						 
						
							2021-10-05 13:27:57 +03:30 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dmitrii Ubskii 
								
							 
						 
						
							
							
							
							
								
							
							
								242742b6c2 
								
							 
						 
						
							
							
								
								2048: Animate sliding tiles  
							
							
							
						 
						
							2021-06-11 22:45:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dmitrii Ubskii 
								
							 
						 
						
							
							
							
							
								
							
							
								8a8c2572b1 
								
							 
						 
						
							
							
								
								2048: Encapsulate away Board's inner workings  
							
							... 
							
							
							
							This change brings all the board twiddling code into the Board proper to
enable sliding animations further down the line. 
							
						 
						
							2021-06-11 22:45:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dmitrii Ubskii 
								
							 
						 
						
							
							
							
							
								
							
							
								9ce5ce3560 
								
							 
						 
						
							
							
								
								2048: Add pop-in animation for newly added tiles  
							
							
							
						 
						
							2021-06-11 22:45:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dmitrii Ubskii 
								
							 
						 
						
							
							
							
							
								
							
							
								11158c2400 
								
							 
						 
						
							
							
								
								2048: Abstract Board into its own struct  
							
							
							
						 
						
							2021-06-11 22:45:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dmitrii Ubskii 
								
							 
						 
						
							
							
							
							
								
							
							
								ec8fe6952f 
								
							 
						 
						
							
							
								
								2048: East const all the things  
							
							
							
						 
						
							2021-06-11 22:45:14 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dmitrii Ubskii 
								
							 
						 
						
							
							
							
							
								
							
							
								a93d0fe8c2 
								
							 
						 
						
							
							
								
								2048: Evil AI logic: select new tile in the worst position  
							
							... 
							
							
							
							Not very smart: the worst position is defined such that after the
player's next move the fewest tiles remain empty. 
							
						 
						
							2021-05-18 08:51:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dmitrii Ubskii 
								
							 
						 
						
							
							
							
							
								
							
							
								3e8220dec2 
								
							 
						 
						
							
							
								
								2048: Refactor tile sliding and score logic out of attempt_move()  
							
							
							
						 
						
							2021-05-18 08:51:56 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Brian Gianforcaro 
								
							 
						 
						
							
							
							
							
								
							
							
								1682f0b760 
								
							 
						 
						
							
							
								
								Everything: Move to SPDX license identifiers in all files.  
							
							... 
							
							
							
							SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers 
This was done with the `ambr` search and replace tool.
 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt * 
							
						 
						
							2021-04-22 11:22:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Andreas Kling 
								
							 
						 
						
							
							
							
							
								
							
							
								aa939c4b4b 
								
							 
						 
						
							
							
								
								Games: Move to Userland/Games/  
							
							
							
						 
						
							2021-01-12 12:04:23 +01:00