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21 commits

Author SHA1 Message Date
Aliaksandr Kalenik
a319037706 LibWeb: Remove SetFont painting command
It was only used in ImagePaintable for alt text and now it is replaced
by saving font inside DrawText command.
2024-01-25 21:33:54 +01:00
Aliaksandr Kalenik
c6289fad49 LibWeb: Make sure painter's context is active before executing commands
In the upcoming changes, the AccelGfx context will be used for WebGL, so
we can no longer assume that the WebContent process has a single global
context.
2024-01-20 18:21:56 +01:00
Aliaksandr Kalenik
d4a6564e5a LibWeb: Do not use Optional for aa_translation in RecordingPainter
This allows to remove checks whether translation has value, as it does
not change anything because default value for point is zero.
2023-12-29 09:23:27 +01:00
Aliaksandr Kalenik
bd08b1815f LibWeb: Implement border radius corner clipping in GPU painter
It is implemented in the way identical to how it works in CPU painter:
1. SampleUnderCorners command saves pixels within corners into a
   texture.
2. BlitCornerClipping command uses the texture prepared earlier to
   restore pixels within corners.
2023-12-17 23:12:48 +01:00
Aliaksandr Kalenik
161082e282 LibAccelGfx+LibWeb: Explicitly pass OpenGL context to Painter
Let's not assume there is one global OpenGL context because it might
change once we will start creating >1 page inside single WebContent
process or contexts for WebGL.
2023-12-16 19:39:36 +01:00
Aliaksandr Kalenik
874af6048f LibWeb/Painting: Remove command to paint progress bar
It is no longer used because we started using shadow dom for progress
element.
2023-12-14 16:24:15 +01:00
Aliaksandr Kalenik
e8960cf754 LibWeb: Move BorderRadiusCornerClipper allocation into CPU executor
BorderRadiusCornerClipper usage to clip border radius is specific to
CPU painter so it should not be stored in painting commands.

Also with this change bitmaps for corner sampling are allocated during
painting commands replaying instead of commands recording.
2023-12-06 13:05:59 +01:00
Aliaksandr Kalenik
b5f9c1d003 LibWeb: Use glyph run to represent text in PaintTextShadow command
Given that we have a glyph run where the position of each glyph is
calculated for text fragments during layout, we can reuse it to avoid
this work during painting.
2023-12-05 09:09:56 +01:00
Aliaksandr Kalenik
c28f6828c9 LibAccelGfx+LibWeb: Support non-translation transforms in GPU painter
This change introduces GPU painter support for rotate(), skew(),
scale(), and other transformations that could be applied to stacking
context.
2023-12-01 09:28:10 +01:00
Aliaksandr Kalenik
24da32c884 LibAccelGfx+LibWeb: Store state of all stacking contexts in GPU painter
This change ensures that the GPU painting executor follows the pattern
of the CPU executor, where the state is stored for each stacking
context, but a painter is created only for those with opacity.

Fixes crashing on apple.com because now save() and restore() are called
on correct painters.
2023-11-29 21:48:47 +01:00
Aliaksandr Kalenik
a1c8fb10fa LibAccelGfx+LibWeb: Add texture cache for immutable bitmaps
This change introduces a texture cache for immutable bitmaps in the
GPU painter. The cache is persisted across page repaints, so now, on
page scroll repaint, in many cases, we won't need to upload any new
textures. Also, if the same image is painted more than once on a page,
its texture will only be uploaded once.

Generally, the GPU painter works much faster with this change on all
pages that have images.
2023-11-26 12:55:43 +01:00
Aliaksandr Kalenik
f4a5c136c3 LibGfx+LibWeb: Add ImmutableBitmap for images bitmap caching in painter
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.

This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
2023-11-26 12:55:43 +01:00
Aliaksandr Kalenik
5f7ac559a7 LibAccelGfx+LibWeb: Add support for stacking context opacity
For each stacking context with an opacity less than 1, we create a
separate framebuffer. We then blit the texture attached to this
framebuffer with the specified opacity.

To avoid the performance overhead of reading pixels from the texture
into Gfx::Bitmap, a new method that allows for direct blitting from
the texture is introduced, named blit_scaled_texture().
2023-11-24 08:39:55 +01:00
Aliaksandr Kalenik
d9990c6ea9 LibWeb: Remove opacity parameter for DrawScaledBitmap painting command
Every usage of this command specifies opacity equal to 1.
2023-11-21 17:00:56 +01:00
Aliaksandr Kalenik
29ff1f67be LibWeb: Introduce dedicated painting command for borders
Currently, in CPU painter, border painting is implemented by building
a Gfx::Path that is filled by Gfx::AntiAliasingPainter. In the GPU
painter, we will likely want to do something different, and with a
special command, it becomes possible.

Also, by making this change, the CPU executor also benefits because now
we can skip building paths for borders that are out of the viewport.
2023-11-20 14:59:47 +01:00
MacDue
4e04f81626 LibWeb: Don't encode painting limitations in RecordingPainter API
The current set of stacking context commands do not encode the
information needed to correctly paint the stacking context, instead,
they're based on the limitations of the current CPU renderer.

Stacking contexts should be able to be transformed by an arbitrary
3D transformation matrix, not just scaled from a source to a destination
rect. The `_with_mask()` stacking context also should not be separate
from the regular stacking context.

```c++
push_stacking_context(
	bool semitransparent_or_has_non_identity_transform,
	float opacity, Gfx::FloatRect const& source_rect,
	Gfx::FloatRect const& transformed_destination_rect,
	Gfx::IntPoint const& painter_location);

pop_stacking_context(
	bool semitransparent_or_has_non_identity_transform,
	Gfx::Painter::ScalingMode scaling_mode);

push_stacking_context_with_mask(
	Gfx::IntRect const& paint_rect);

pop_stacking_context_with_mask(
	Gfx::IntRect const& paint_rect,
	RefPtr<Gfx::Bitmap> const& mask_bitmap,
	Gfx::Bitmap::MaskKind mask_kind, float opacity);
```

This patch replaces this APIs with just:

```c++
push_stacking_context(
	float opacity,
        bool is_fixed_position,
        Gfx::IntRect const& source_paintable_rect,
	Gfx::IntPoint post_transform_translation,
	CSS::ImageRendering image_rendering,
	StackingContextTransform transform,
	Optional<StackingContextMask> mask);

pop_stacking_context()
```

And moves the implementation details into the executor, this should
allow future backends to implement stacking contexts without these
limitations.
2023-11-18 19:32:31 +01:00
Aliaksandr Kalenik
6d1a1daff9 LibAccelGfx+LibWeb: Use framebuffer object instead of EGLs PBuffer
Framebuffer object is allocated using OpenGL's API and is not platform
specific which means it could be used on both macOS and Linux unlike
EGL specific PBuffer.
2023-11-11 22:19:43 +01:00
Aliaksandr Kalenik
b6da9abfb2 LibWeb: Implement draw_glyph_run in PaintingCommandExecutorGPU 2023-11-06 09:53:11 +01:00
Aliaksandr Kalenik
ee28ba0c93 LibWeb: Use glyph run to store text paint command in RecordingPainter
Representing a text run panting command as a vector of glyphs, rather
than as a string simplifies collecting of unique glyphs which is a
prerequisite for `prepare_glyphs_texture()` call.
2023-11-06 09:53:11 +01:00
Aliaksandr Kalenik
1e85bf221d LibAccelGfx+WebContent: Use the same Painter across page repaints
In the upcoming changes, Painter will be used to store the state of
OpenGL context. For example, if Painter is aware of the shader that
have already been loaded, it will be possible to reuse them across
repaints. Also, it would be possible to manage state of loaded textures
and add/remove them depending on which ones are present in the next
sequence of painting commands.
2023-11-02 07:41:51 +01:00
Aliaksandr Kalenik
7d26cbf523 LibWeb: Add painting command executor that uses LibAccelGfx
This change introduces a command executor for RecordingPainter that
utilizes LibAccelGfx.
2023-10-29 17:13:23 +01:00