The former is required for GML, and the latter is to avoid the verbosity
and redundancy of Snake::SnakeGame (and matches most other games in the
system).
Before this patch, all key down events except arrow keys or WASD were
not propagated, so keyboard shortcuts in the application didn't work.
This patch fixes this :))
This patch adds a m_snake_base_color variable which dictates the color
of the head of the snake and from which the rest of the snake color's
are derived from by darkening the base color.
This patch adds an action in the Snake's game menu that allows for easy
pausing/unpausing of the game state.
In order to do this, the commit adds new pause()/start() functions in
the SnakeGame class ;)
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *