This commit removes DeprecatedString's "null" state, and replaces all
its users with one of the following:
- A normal, empty DeprecatedString
- Optional<DeprecatedString>
Note that null states of DeprecatedFlyString/StringView/etc are *not*
affected by this commit. However, DeprecatedString::empty() is now
considered equal to a null StringView.
DisplaySettings uses the optional `screen_dpi` value before checking
if it is set, causing an assertion failure. This change moves the
usage into the block where it is known to be set.
One situation where this is known to occur is on real hardware when
using the MULTIBOOT_VIDEO_MODE multiboot flag to enable graphical
display output.
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.
Rewords a few actions and dialogs to use uniform language and
punctuation.
Adds fallible versions of MessageBox's helper factories, ports
DeprecatedString, and rewrites build() to be both fallible and
more responsive to font changes.
MessageBox now auto shrinks and no longer has to re-build its
layout when text changes. It is manually resized once at
creation to position properly as a Dialog before being shown.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
We simply don't need that field anymore, as it was used when one
FramebufferDevice could contain multiple framebuffers within it, each
for a connected screen head.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This will allow us to change between a couple of properties, for now
it's only Device and Virtual. (How about Remote :^) ) These get handled
by a different screen backend in the Screen.
Rather than displaying the path of the framebuffer, try and display
the manufacturer name and the size of the display. If no EDID data is
available, fall back to showing the device path.
This is functionally the same as before, as selecting a tab fires Show
and HideEvents. But this way, we don't need to directly access the
TabWidget, which will make using SettingsWindow simpler.
This enables changing monitor settings for each monitor individually.
In the event that changing a resolution causes screens to overlap we
now try to disperse the screens, although the algorithm currently
implemented may result in some rather unexpected layouts in certain
cases. We can still improve this logic, and eventually we're going to
have a widget where the screens can be arranged as desired.
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.
To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.