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15 commits

Author SHA1 Message Date
Timothy Flynn
c911781c21 Everywhere: Remove needless trailing semi-colons after functions
This is a new option in clang-format-16.
2023-07-08 10:32:56 +01:00
Ben Wiederhake
560133a0c6 Everywhere: Remove unused DeprecatedString includes 2023-04-09 22:00:54 +02:00
MacDue
63b11030f0 Everywhere: Use ReadonlySpan<T> instead of Span<T const> 2023-02-08 19:15:45 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Mohsan Ali
d609dde7b0 2048: Let user decide if he wants to continue the game
Before game finish when a player has reached target tile,
Now player will be able to decide if he wants to continue or not
2021-10-05 13:27:57 +03:30
Dmitrii Ubskii
f11000b176
2048: Fix move success detection
Whether or not tiles moved used to be determined by comparing new_tiles
with m_tiles. This is no longer possible since the slide is done
in-place.

This fix makes the game look through the m_sliding_tiles, which contains
previous and current position for each tile on the board, to determine
whether any tile moved at all. If not, the move is deemed unsuccessful.

Fixes #8008.
2021-06-12 00:46:11 +01:00
Dmitrii Ubskii
242742b6c2 2048: Animate sliding tiles 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
8a8c2572b1 2048: Encapsulate away Board's inner workings
This change brings all the board twiddling code into the Board proper to
enable sliding animations further down the line.
2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
11158c2400 2048: Abstract Board into its own struct 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
ec8fe6952f 2048: East const all the things 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
94569e52f5 2048: Minimize player score when selecting worst tile
Maximizing the board population still takes priority, but if there are
tile generator "moves" that result in equivalent board population after
a player move, the one with the lowest score is selected.
2021-05-18 08:51:56 +01:00
Dmitrii Ubskii
a93d0fe8c2 2048: Evil AI logic: select new tile in the worst position
Not very smart: the worst position is defined such that after the
player's next move the fewest tiles remain empty.
2021-05-18 08:51:56 +01:00
Dmitrii Ubskii
3e8220dec2 2048: Refactor tile sliding and score logic out of attempt_move() 2021-05-18 08:51:56 +01:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
aa939c4b4b Games: Move to Userland/Games/ 2021-01-12 12:04:23 +01:00
Renamed from Games/2048/Game.cpp (Browse further)