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24 commits

Author SHA1 Message Date
Andreas Kling
ceec1a7d38 AK: Make Vector use size_t for its size and capacity 2020-02-25 14:52:35 +01:00
Andreas Kling
c5d913970a LibGUI: Remove parent parameter to GUI::Widget constructor 2020-02-23 12:27:53 +01:00
Andreas Kling
34c7322d77 LibGUI: Remove some header dependencies from Widget.h 2020-02-14 23:53:11 +01:00
Andreas Kling
6a9cc66b97 LibGUI: Remove leading G from filenames 2020-02-06 20:33:02 +01:00
Andreas Kling
f8b00aa290 LibGfx: Unpublish Gfx::Size from the global namespace 2020-02-06 13:32:14 +01:00
Andreas Kling
20cfd2a6bf LibGfx: Unpublish Gfx::Rect from global namespace 2020-02-06 13:02:38 +01:00
Andreas Kling
c39d44fc2e LibGfx: Rename GraphicsBitmap.{cpp,h} => Bitmap.{cpp,h} 2020-02-06 12:07:05 +01:00
Andreas Kling
9ac94d393e LibGfx: Rename from LibDraw :^) 2020-02-06 12:04:00 +01:00
Andreas Kling
11580babbf LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
2020-02-06 11:56:38 +01:00
Andreas Kling
c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00
Andreas Kling
2d39da5405 LibCore: Put all classes in the Core namespace and remove the leading C
I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.

The new convention is:

- "LibFoo" is a userspace library that provides the "Foo" namespace.

That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
2020-02-02 15:15:30 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
1c0669f010 LibDraw: Introduce (formerly known as SharedGraphics.)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.

This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00
Andreas Kling
d403e56494 Snake: Use NonnullRefPtrVector. 2019-06-27 13:46:31 +02:00
Andreas Kling
fba2c971e7 Games: Run clang-format on everything. 2019-06-07 11:48:15 +02:00
Andreas Kling
a56e1afb64 Snake: Show the highest score achieved so far (in this session.) 2019-04-20 21:24:38 +02:00
Andreas Kling
c9b86be1cc Snake: Add some more fruit types. 2019-04-20 18:50:41 +02:00
Andreas Kling
4619019481 Snake: Tweak game speed so it's not too easy. 2019-04-20 17:46:59 +02:00
Andreas Kling
79573ce7e6 Snake: Try to only repaint the parts that actually changed between ticks. 2019-04-20 15:04:34 +02:00
Andreas Kling
6ef8e2df5a Snake: Use a vegetable icon for the fruit. 2019-04-20 04:00:32 +02:00
Andreas Kling
09c087177c Snake: Clear the movement queue on game reset. 2019-04-20 03:47:35 +02:00
Andreas Kling
b41e95b578 Snake: Use a queue for the movement inputs.
This makes it a lot less finicky to make rapid moves like staircasing and
sudden turns.
2019-04-20 03:44:56 +02:00
Andreas Kling
e24e486714 Snake: Flesh out a basic snake game :^) 2019-04-20 03:24:50 +02:00
Andreas Kling
eca9494adf Snake: Import skeleton of a new snake game. 2019-04-20 01:54:10 +02:00