Outline items can contain either a /Dest key or an /A key.
The /Dest key points to a "Destination" (various ways to reference a
page in the same document).
The /A key points to an "Action" which can have several types.
One type, the /GoTo type, just also points to a Destination.
Implement GoTo actions. This makes clicking "Contents" in the outline of
https://developer.apple.com/library/archive/documentation/mac/pdf/Text.pdf
work. (Almost all other items in this file's outline use /Dest.
"Contents" could too, but it uses /A /GoTo for some reason.)
(Other action types are things like opening a hyperlink, opening a
different file, playing a sound, submitting a form, etc. Actions
are also used for in-page links, not just in outlines. Many of
these action types we'll likely never want to implement.)
This was the last piece of data we didn't read yet.
(We also don't yet support multiple fonts per CFF, but I haven't
found a PDF using that yet.)
We still don't do anything with it, but now we at least print a
warning if this data is there and we ignore it.
https://adobe-type-tools.github.io/font-tech-notes/pdfs/T1_SPEC.pdf :
"Using charstring subroutines is not a requirement of a Type 1
font program."
And some versions of Computer Modern do in fact not contain a Subrs
array.
Together with #21473, makes Problemset.pdf from the pdffiles repro
render ok instead of crashing.
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.
Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
viewport at the command level rather than during stacking context
traversal.
- Run painting in a separate thread. The painting thread can process
serialized painting commands, while the main thread can work on the
next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
to back each painting command rather than constructing an alternative
for the entire Gfx::Painter API.
This change addresses the bug where images unable to load when the
reload button in the UI is clicked repeatedly. Before this fix, it was
possible to use SharedImageRequests across multiple documents. However,
when the document that initiated the request is gone, tasks scheduled
on the event loop remain in the fetching state because the originating
document is no longer active. Furthermore, another reason to prohibit
the sharing of image requests across documents is that the "Origin"
header in an image request is dependent on the document.
Previously VERIFY et al. was redefined inside tests to not abort and
instead fail the test. This wouldn't apply to non-header code though,
and was not helpful, as it prevented you from easily attaching gdb near
the abort.
After this removal tests can still use the EXPECT family of macros, but
VERIFY will behave like it does in the rest of the codebase (abort
etc.).
With this, all tables from the spec appendixes are in CFF.cpp.
This fixes a crash reading page 2 (and onward) of
2ThestructureoftheCIE1997ColourAppearanceModelCIECAM97s.pdf in
the pdffiles repo.
The encoding offset defaults to 0, i.e. the Standard Encoding.
That means reading the encoding only if the tag is present causes
us to not read it if a font uses the Standard Encoding.
Now, we always read an encoding, even if it's the (implicit) default
one.
The main encoding data maps glyph ID ("GID") to its codepoint.
If a glyph has several codepoints, then a secondary table mapping
codepoint to string ID ("SID") of the glyph's name is present.
(A separate table associates each glyph with its name already.)
I haven't seen this used in the wild, but the structure of the
supplemental data is also going to be needed for built-in encodings.
After d2c7e1ea7d, there is now only one
user of LibPublicSuffix - the URL sanitation utility within LibWebView.
Rather than having an entire library for the small Public Suffix data
accessor, merge it into LibWebView.
Previously, all input elements were given a textbox-like style by
default, this was then undone by another CSS rule in the case of certain
types of input element. This commit makes it so that the first rule
simply ignores those types instead.
Co-authored-by: Sam Atkins <atkinssj@serenityos.org>
Two bugs:
1. We decoded a u32, not an i32 as the spec wants
2. (minor) Our fixed-point divisor was off by one
Fixes text rendering in Bakke2010a.pdf in pdffiles, and rendering of
other fonts with negative width adjustments from optcode 255.
That PDF was produced by "Apple pstopdf" and uses font SFBX1200,
which is apparently a variant of Computer Modern. So maybe this
helps with lots of PDFs produced from TeX files, but I haven't
checked that.
a396bb0 removed the palette field but did not update the allocation size
in `Bitmap::serialize_to_byte_buffer()`. This led to a few crashes (I
noticed this from a drag/drop crash in the file manager).
Fixes#21434
Previously, the null state of m_root_path was use to (subtly) mark the
parent of the root. The empty path is always replaced with "." so after
aeee98b there was no "parent of root" node. This lead to the file
manager crashing when opened.
I haven't seen this being used in the wild (yet), but it's easy
to implement, and with this we support all charset formats.
So we can now mention if we see a format we don't know about.
On my machine, benchmarking 3DFileViewer revealed ~2.5% of CPU time
spent in `Vector<GPU::Vertex>::try_append`. By carefully managing list
capacities, we can remove this method from profiles altogether.
Optimize a very hot function by always performing unchecked appends.
When benchmarking 3DFileViewer on my machine, this takes the time spent
in `gl_vertex` down from ~8% to ~2%.
LibSoftGPU used to calculate the normal transformation based on the
model view transformation for every primitive, because that's when we
sent over the matrix. By making LibGL a bit smarter and only update the
matrices when they could have changed, we only need to calculate the
normal transformation once on every matrix update.
When viewing `Tuba.obj` in 3DFileViewer, this brings the percentage of
time spent in `FloatMatrix4x4::inverse()` down from 15% to 0%. :^)
From "10 String INDEX":
"Further space saving is obtained by allocating commonly occurring
strings to predefined SIDs. These strings, known as the standard
strings, describe all the names used in the ISOAdobe and Expert
character sets along with a few other strings common to Type 1 fonts. A
complete list of standard strings is given in Appendix A. The client
program will contain an array of standard strings with nStoStrings
elements. Thus, the standard strings take SIDs in the range 0 to
(nStaStrings-1)."
And "13 Charsets" says that charsets store SIDs.
Fixes all
"Couldn't find string for SID $n, going with space"
messages when going through the encoding pages (page 1010 and
thereabouts) in the PDF 1.7 spec.
Only really useful for reading SIDs in the Top DICT (copyright
text etc), which we currently don't do.
I haven't seen a difference from looking things up in the string
table. The only real effect from the commit that I need is that
it pulls a local resolve() labmda into a real function
resolve_sid(), which I want to call in a future commit.
But it makes things more spec-compliant, and if we ever want to
read SIDs in metadata in the future, now we can.
The UnicodeData header cannot be included by any file other than .cpp
files within LibUnicode itself. Outside users cannot assume the header
will exist, as it will not be generated if the CMake option to do so is
disabled (ENABLE_UNICODE_DATABASE_DOWNLOAD).
We now produce a `matrix3d()` value when appropriate.
Some sites (such as gsap.com) request the resolved style for `transform`
when there's no viewport paintable, but the element itself does already
have a stacking context. This fixes crashes in that case, because we now
do not access the stacking context at all.
We also do not wrap the result as a StyleValueList any more. The
returned StyleValue is only serialized and exposed to JS, so making it a
StyleValueList has no effect.
As noted, there are two situations where an element will have no layout
node here:
1. The element is invisible in a way that it generates no layout node.
2. We haven't built the layout yet.
This protects against the second case, which would otherwise incorrectly
send us down the path of looking directly at the computed style.