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86 commits

Author SHA1 Message Date
Liav A
1462211ccf Kernel: Allow WorkQueue items allocation failures propagation
In most cases it's safe to abort the requested operation and go forward,
however, in some places it's not clear yet how to handle these failures,
therefore, we use the MUST() wrapper to force a kernel panic for now.
2022-04-20 19:47:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Sahan Fernando
8601f74d5f Kernel: Fix crash when opening GPU3DDevice without creating a context 2022-03-18 12:56:35 +03:30
Lenny Maiorani
190cf1507b Kernel: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-17 00:51:36 -07:00
Brian Gianforcaro
c0ed656c94 Kernel: Fix buffer overflow in VirtIOGPU create_3d_resource(..)
This code attempts to copy the `Protocol::Resource3DSpecification`
struct into request, starting at `Protocol::ResourceCreate3D::target`
member of the `Protocol::ResourceCreate3D` struct.

The problem is that the `Protocol::Resource3DSpecification` struct
does not having the trailing `u32 padding` that the `ResourceCreate3D`
struct has. Leading to memcopy overrunning the struct and corrupting
32 bits of data trailing the struct.

Found by SonarCloud:
 - Memory copy function overflows the destination buffer.
2022-03-14 22:30:22 +01:00
Sahan Fernando
683de841e5 Kernel: Sandbox each GPU3DDevice file description into own host context 2022-03-14 17:38:18 +03:30
Sahan Fernando
a2887dc157 Kernel: Disable GPU fencing for VirtIOGPU operations
These fences should not be needed, since we force the use of
synchronous operations through synchronous_virtio_gpu_command. The use
of these fences also causes severe lag when SERENITY_GL is enabled.
2022-03-09 14:58:48 +03:30
Sahan Fernando
fd6a536c60 Kernel: Implement basic VirGL device
This commit flips VirtIOGPU back to using a Mutex for its operation
lock (instead of a spinlock). This is necessary for avoiding a few
system hangs when queuing actions on the driver from multiple
processes, which becomes much more of an issue when using VirGL from
multiple userspace process.

This does result in a few code paths where we inevitably have to grab
a mutex from inside a spinlock, the only way to fix both issues is to
move to issuing asynchronous virtio gpu commands.
2022-03-09 14:58:48 +03:30
Sahan Fernando
966989afe8 Kernel: Use AK::to_underlying instead of static_cast in VirtIOGPU 2022-03-09 14:58:48 +03:30
Sahan Fernando
4587e50b52 Kernel: Fix deadlock when setting VirtIOGPU resolution 2022-02-13 10:17:40 +01:00
Lenny Maiorani
c6acf64558 Kernel: Change static constexpr variables to constexpr where possible
Function-local `static constexpr` variables can be `constexpr`. This
can reduce memory consumption, binary size, and offer additional
compiler optimizations.

These changes result in a stripped x86_64 kernel binary size reduction
of 592 bytes.
2022-02-09 21:04:51 +00:00
Tom
4c506f91fe Kernel: Disable BootFramebufferConsole when drivers create a new one
When GraphicsManagement initializes the drivers we can disable the
bootloader framebuffer console. Right now we don't yet fully destroy
the no longer needed console as it may be in use by another CPU.
2022-02-04 21:34:12 +01:00
Andreas Kling
200589ba27 Kernel: Turn VirtIOGPU operation lock from mutex into spinlock 2022-02-03 16:11:26 +01:00
Andreas Kling
ca42621be1 Kernel: Protect FramebufferDevice with spinlock instead of mutex 2022-02-03 16:11:26 +01:00
Idan Horowitz
5146315a15 Kernel: Convert MemoryManager::allocate_user_physical_page to ErrorOr
This allows is to use the TRY macro at the call sites, instead of using
clunky null checks.
2022-01-28 19:05:52 +02:00
Sam Atkins
45cf40653a Everywhere: Convert ByteBuffer factory methods from Optional -> ErrorOr
Apologies for the enormous commit, but I don't see a way to split this
up nicely. In the vast majority of cases it's a simple change. A few
extra places can use TRY instead of manual error checking though. :^)
2022-01-24 22:36:09 +01:00
Tom
03c45b1865 Kernel: Add ioctl to get the EDID from a framebuffer 2022-01-23 22:45:21 +00:00
Idan Horowitz
ec1f3abd34 Kernel: Use KString::formatted in FramebufferDevice::create_framebuffer
This allows us to avoid the infallible String::formatted.
2022-01-13 00:20:08 -08:00
Brian Gianforcaro
24066ba5ef Kernel: Use MUST + Vector::try_append instead of Vector::append
In preparation for making Vector::append unavailable during
compilation of the Kernel.
2022-01-05 14:04:18 +01:00
Brian Gianforcaro
54b9a4ec1e Kernel: Handle promise violations in the syscall handler
Previously we would crash the process immediately when a promise
violation was found during a syscall. This is error prone, as we
don't unwind the stack. This means that in certain cases we can
leak resources, like an OwnPtr / RefPtr tracked on the stack. Or
even leak a lock acquired in a ScopeLockLocker.

To remedy this situation we move the promise violation handling to
the syscall handler, right before we return to user space. This
allows the code to follow the normal unwind path, and grantees
there is no longer any cleanup that needs to occur.

The Process::require_promise() and Process::require_no_promises()
functions were modified to return ErrorOr<void> so we enforce that
the errors are always propagated by the caller.
2021-12-29 18:08:15 +01:00
Brian Gianforcaro
bad6d50b86 Kernel: Use Process::require_promise() instead of REQUIRE_PROMISE()
This change lays the foundation for making the require_promise return
an error hand handling the process abort outside of the syscall
implementations, to avoid cases where we would leak resources.

It also has the advantage that it makes removes a gs pointer read
to look up the current thread, then process for every syscall. We
can instead go through the Process this pointer in most cases.
2021-12-29 18:08:15 +01:00
Guilherme Goncalves
33b78915d3 Kernel: Propagate overflow errors from Memory::page_round_up
Fixes #11402.
2021-12-28 23:08:50 +01:00
Andreas Kling
ac7ce12123 Kernel: Remove the kmalloc_eternal heap :^)
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.

We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.

This patch replaces all kmalloc_eternal() usage by regular kmalloc().
2021-12-28 21:02:38 +01:00
Daniel Bertalan
4a81b33c07 Everywhere: Fix -Winconsistent-missing-override warnings from Clang
This option is already enabled when building Lagom, so let's enable it
for the main build too. We will no longer be surprised by Lagom Clang
CI builds failing while everything compiles locally.

Furthermore, the stronger `-Wsuggest-override` warning is enabled in
this commit, which enforces the use of the `override` keyword in all
classes, not just those which already have some methods marked as
`override`. This works with both GCC and Clang.
2021-12-11 13:14:15 -08:00
Andreas Kling
9387271049 Everywhere: Fix spelling of "offsetted"
This word is actually pretty awkward in context, but this patch merely
fixes the spelling instead of finding a better word.
2021-11-21 20:22:48 +01:00
Andreas Kling
79fa9765ca Kernel: Replace KResult and KResultOr<T> with Error and ErrorOr<T>
We now use AK::Error and AK::ErrorOr<T> in both kernel and userspace!
This was a slightly tedious refactoring that took a long time, so it's
not unlikely that some bugs crept in.

Nevertheless, it does pass basic functionality testing, and it's just
real nice to finally see the same pattern in all contexts. :^)
2021-11-08 01:10:53 +01:00
Liav A
8554952690 Kernel + WindowServer: Re-define the interface to framebuffer devices
We create a base class called GenericFramebufferDevice, which defines
all the virtual functions that must be implemented by a
FramebufferDevice. Then, we make the VirtIO FramebufferDevice and other
FramebufferDevice implementations inherit from it.
The most important consequence of rearranging the classes is that we now
have one IOCTL method, so all drivers should be committed to not
override the IOCTL method or make their own IOCTLs of FramebufferDevice.
All graphical IOCTLs are known to all FramebufferDevices, and it's up to
the specific implementation whether to support them or discard them (so
we require extensive usage of KResult and KResultOr, together with
virtual characteristic functions).
As a result, the interface is much cleaner and understandable to read.
2021-10-27 07:57:44 +03:00
Liav A
78e724a899 Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
We already use the term adapter for instances of this class, so let's
better represent this class by changing its name to what it really is.
2021-10-27 07:57:44 +03:00
Liav A
c7eb761b7f Kernel/Graphics: Re-order parameters in VirtIO GraphicsAdapter methods
As suggested by @ccapitalK, it makes the interface more neat and clean.
The proper order is to get ScanoutID first, then ResourceID and after it
everything else that is needed to complete the operation successfully.
2021-10-27 07:57:44 +03:00
Liav A
f476b49fd8 Kernel/Graphics: Merge VirtIO GraphicsAdapter and VirtIO GPU code
A VirtIO graphics adapter is really the VirtIO GPU, so the virtualized
hardware has no distinction between both components so there's no
need to put such distinction in software.

We might need to split things in the future, but when we do so, we must
take proper care to ensure that the interface between the components
is correct and use the usual codebase patterns.
2021-10-27 07:57:44 +03:00
Liav A
a9538b5879 Kernel/Graphics: Convert type method => bool vga compatible method
We never used that type method except in initialization in
GraphicsManagement, and we used it there to query whether the device is
VGA compatible or not.
2021-10-27 07:57:44 +03:00
Liav A
fb0ed2ae46 Kernel/Graphics: Force VirtIO Framebuffer to inherit FramebufferDevice
The distinction is not justified because a VirtIO Framebuffer device
acts much more like a regular FramebufferDevice than a pure BlockDevice.
2021-10-27 07:57:44 +03:00
Liav A
4815282a5f Kernel/Graphics: Rename VirtIO FrameBufferDevice => FramebufferDevice 2021-10-27 07:57:44 +03:00
Andreas Kling
4ffee78146 Kernel: Make FrameBufferDevice::try_to_set_resolution() return KResult 2021-10-22 01:21:34 +02:00
Brian Gianforcaro
5f1c98e576 Kernel: Use operator ""sv in all class_name() implementations
Previously there was a mix of returning plain strings and returning
explicit string views using `operator ""sv`. This change switches them
all to standardized on `operator ""sv` as it avoids a call to strlen.
2021-10-03 13:36:10 +02:00
Liav A
057f5a12c2 Kernel/PCI: Propagate usage of DeviceIdentifier everywhere
This allows us to remove a bunch of PCI API functions, and instead to
leverage the cached data from DeviceIdentifier object in many places.
2021-09-29 11:24:33 +02:00
Liav A
da327746a2 Kernel: Rename two PCI components
Rename ID => HardwareID, and PhysicalID => DeviceIdentifier.
This change merely does that to clarify what these objects really are.
2021-09-29 11:24:33 +02:00
Hendiadyoin1
683bf558e4 AK: Add missing AK/Types.h include to VirtIO/Protocol.h
How did this even work?
2021-09-28 03:13:54 +03:00
Liav A
f5de4f24b2 Kernel/Devices: Defer creation of SysFS component after the constructor
Instead of doing so in the constructor, let's do immediately after the
constructor, so we can safely pass a reference of a Device, so the
SysFSDeviceComponent constructor can use that object to identify whether
it's a block device or a character device.
This allows to us to not hold a device in SysFSDeviceComponent with a
RefPtr.
Also, we also call the before_removing method in both SlavePTY::unref
and File::unref, so because Device has that method being overrided, it
can ensure the device is removed always cleanly.
2021-09-11 11:41:14 +02:00
Liav A
21b6d84ff0 Kernel/Devices: Remove required_mode and device_name methods
These methods are no longer needed because SystemServer is able to
populate the DevFS on its own.

Device absolute_path no longer assume a path to the /dev location,
because it really should not assume any path to a Device node.

Because StorageManagement still needs to know the storage name, we
declare a virtual method only for StorageDevices to override, but this
technique should really be removed later on.
2021-09-08 00:42:20 +02:00
Andreas Kling
4a9c18afb9 Kernel: Rename FileDescription => OpenFileDescription
Dr. POSIX really calls these "open file description", not just
"file description", so let's call them exactly that. :^)
2021-09-07 13:53:14 +02:00
Liav A
25ea7461a0 Kernel/PCI: Simplify the entire subsystem
A couple of things were changed:
1. Semantic changes - PCI segments are now called PCI domains, to better
match what they are really. It's also the name that Linux gave, and it
seems that Wikipedia also uses this name.
We also remove PCI::ChangeableAddress, because it was used in the past
but now it's no longer being used.
2. There are no WindowedMMIOAccess or MMIOAccess classes anymore, as
they made a bunch of unnecessary complexity. Instead, Windowed access is
removed entirely (this was tested, but never was benchmarked), so we are
left with IO access and memory access options. The memory access option
is essentially mapping the PCI bus (from the chosen PCI domain), to
virtual memory as-is. This means that unless needed, at any time, there
is only one PCI bus being mapped, and this is changed if access to
another PCI bus in the same PCI domain is needed. For now, we don't
support mapping of different PCI buses from different PCI domains at the
same time, because basically it's still a non-issue for most machines
out there.
2. OOM-safety is increased, especially when constructing the Access
object. It means that we pre-allocating any needed resources, and we try
to find PCI domains (if requested to initialize memory access) after we
attempt to construct the Access object, so it's possible to fail at this
point "gracefully".
3. All PCI API functions are now separated into a different header file,
which means only "clients" of the PCI subsystem API will need to include
that header file.
4. Functional changes - we only allow now to enumerate the bus after
a hardware scan. This means that the old method "enumerate_hardware"
is removed, so, when initializing an Access object, the initializing
function must call rescan on it to force it to find devices. This makes
it possible to fail rescan, and also to defer it after construction from
both OOM-safety terms and hotplug capabilities.
2021-09-07 13:47:37 +02:00
Andreas Kling
f4a6b60570 Kernel: Use TRY() in Graphics::VirtIOGPU::FrameBufferDevice 2021-09-06 02:11:46 +02:00
Andreas Kling
75564b4a5f Kernel: Make kernel region allocators return KResultOr<NOP<Region>>
This expands the reach of error propagation greatly throughout the
kernel. Sadly, it also exposes the fact that we're allocating (and
doing other fallible things) in constructors all over the place.

This patch doesn't attempt to address that of course. That's work for
our future selves.
2021-09-06 01:55:27 +02:00
Andreas Kling
48a0b31c47 Kernel: Make copy_{from,to}_user() return KResult and use TRY()
This makes EFAULT propagation flow much more naturally. :^)
2021-09-05 17:38:37 +02:00
Liav A
ed6c1f53af Kernel/VirtIO: Defer initialization of device out of the constructor
This ensures we safely handle interrupts (which can call virtual
functions), so they don't happen in the constructor - this pattern can
lead to a crash, if we are still in the constructor context because
not all methods are available for usage (some are pure virtual,
so it's possible to call __cxa_pure_virtual).

Also, under some conditions like adding a PCI device via PCI-passthrough
mechanism in QEMU, it became exposed to the eye that the code asserts on
RNG::handle_device_config_change(). That device has no configuration but
if the hypervisor still misbehaves and tries to configure it, we should
simply return false to indicate nothing happened.
2021-09-04 16:36:02 +02:00
Liav A
01ae614727 Kernel/VirtIO: Remove redundant VirtIO word from filenames
Now that all related VirtIO classes are in the VirtIO namespace, let's
just remove the redundant VirtIO word from filenames.
2021-08-31 16:51:13 +02:00
Liav A
e418740645 Kernel/VirtIO: Move everything into the VirtIO namespace
Before of this change, many specific classes to VirtIO were in the
Kernel namespace, which polluted it.
Everything should be more organized now, but there's still room for
improvement later.
2021-08-31 16:51:13 +02:00
Liav A
9a03c00f45 Kernel/VirtIO: Remove the m_class_name member
This class member was used only to determine the device type when
printing messages to the debug log. Instead, remove this class member,
and add a quick way to find the device type according to how the VirtIO
specification says to do that.

This simplifies construction of VirtIODevices a bit, because now the
constructor doesn't need to ask for a String identified with the device
type.
2021-08-31 16:51:13 +02:00
Liav A
aacb1f0bf4 Kernel: Rename PCI::DeviceController => PCI::Device
Now that the old PCI::Device was removed, we can complete the PCI
changes by making the PCI::DeviceController to be named PCI::Device.

Really the entire purpose and the distinction between the two was about
interrupts, but since this is no longer a problem, just rename it to
simplify things further.
2021-08-23 01:07:45 +02:00