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148 commits

Author SHA1 Message Date
Jelle Raaijmakers
a5ad702387 LibSoftGPU: Use fabsf instead of fabs for float
Let's not do a `float -> double -> float` roundtrip. :^)
2022-02-22 23:48:59 +00:00
Lenny Maiorani
2e436129b0 LibSoftGPU: Dispatch based on ClipPlane enum at compile-time
The `ClipPlane` enum is being looped over at run-time performing
run-time dispatch to determine the comparison operation in
`point_within_clip_plane`.

Change this `for` loop to be linear code which dispatches using a
template parameter. This allows for the `point_within_clip_plane`
function to do compile-time dispatch.

Note: This linear code can become a compile-time loop when static
reflection lands in C++2[y|z] allowing looping over the reflected
`enum class`.
2022-02-10 10:33:31 +00:00
Lenny Maiorani
b0a54518d8 Everywhere: Remove redundant inline keyword
`constexpr` implies `inline` so when both are used it is redundant.
2022-01-29 21:45:17 +02:00
Lenny Maiorani
899f062673 LibSoftGPU: Simplify clipping logic
The clipping logic is not DRY (Don't Repeat Yourself). The same logic
is repeated in multiple parts of an `if-else` statement. This can be
simplified to contain fewer branches and eliminate the redundant code.
2022-01-28 17:02:04 +02:00
Lenny Maiorani
25272cabef LibSoftGPU: Reduce Clipper class interface to minimum
Much of the `Clipper` class can be made free functions and their scope
limited.

The purpose of this is to prepare the interface for a change to more
compile-time dispatch.
2022-01-27 20:42:28 +00:00
Lenny Maiorani
d1a87f1219 LibSoftGPU: Use default construction to clear AlphaBlendFactors
Clearing the `m_alpha_blend_factors` is performed manually and in
separate steps. This is error prone for future developers. The
behavior is to reset the entire `struct` to the same state as default
initialization, so this simplifies it to do just that.
2022-01-27 20:39:02 +00:00
Lenny Maiorani
3143c4b1df LibSoftGPU: Add const to Clipper where possible 2022-01-23 20:42:07 +00:00
Lenny Maiorani
0da3a2ddde LibSoftGPU: Switch to using east const in Clipper.[h,cpp] 2022-01-23 20:42:07 +00:00
Lenny Maiorani
065525aba0 LibSoftGPU: Configure stats overlay period
Problem:
- The statistics overlay period is hardcoded to 500 ms. This time is
  very short and can result in the values being very "jumpy".

Solution:
- Increasing this value can result in more steady values which is
  useful when trying to evaluate the performance impact of a change. A
  new config value is offered in `Config.h` to let the developer
  change to any value desired.
2022-01-22 08:57:31 +03:30
Jelle Raaijmakers
a8655fbf52 LibGL+LibSoftGPU: Clean up some for loops 2022-01-20 10:35:01 +01:00
Jelle Raaijmakers
453f62c935 LibGL+LibSoftGPU: Implement GL_POLYGON_OFFSET_FILL capability 2022-01-20 10:35:01 +01:00
Stephan Unverwerth
a5040ecdfc LibSoftGPU: Reduce number of samplers to 2
OpenGL mandates at least 2 texture units when multitexturing is
supported. This keeps our vertices lean and gives a nice speed
improvement in glquake. Until we support shaders this should be enough.
2022-01-19 19:57:49 +01:00
Stephan Unverwerth
12f63df329 LibGL+LibSoftGPU: Support generation of multiple texture coordinates 2022-01-19 19:57:49 +01:00
Stephan Unverwerth
7571ef0343 LibGL+LibSoftGPU: Add multiple texture coordinates to vertex struct
We now have one set of texture coordinates per texture unit.
Texture coordinate generation and texture coordinate assignment is
currently only stubbed. This will be rectified in another commit.
2022-01-19 19:57:49 +01:00
Stephan Unverwerth
5505f353e8 LibSoftGPU: Announce NPOT texture support via DeviceInfo struct 2022-01-19 19:57:49 +01:00
Jesse Buhagiar
865e7bbe5e LibGL+LibSoftGPU+3DFileViewer: Implement Specular highlighting :^) 2022-01-18 01:48:51 +02:00
Jesse Buhagiar
5bb8c14c8f LibGL+LibSoftGPU: Remove unused variable specular_exponent
This was a duplicate of the `Material::shininess` variable.
2022-01-18 01:48:51 +02:00
Jesse Buhagiar
5a735602b0 LibSoftGPU: Add sgi_dot lambda
This function is used quite a bit during the lighting calculations, so
it's a bit cleaner having it in a centralized spot instead of just
arbitrarily calling `dot()` with numerous `FloatVector3` conversions.
2022-01-18 01:48:51 +02:00
Jesse Buhagiar
fc8dd0bf68 LibSoftGPU: Use correct position for vertex_to_light
The spec has a few stipulations on what this value should actually be,
and hence we should follow it accordingly.
2022-01-18 01:48:51 +02:00
Jelle Raaijmakers
8f33e55726 LibSoftGPU: Add stencil statistic to debug overlay 2022-01-17 12:49:00 +01:00
Jelle Raaijmakers
11c807ebd1 LibGL+LibSoftGPU: Implement the stencil buffer
This implements an 8-bit front stencil buffer. Stencil operations are
SIMD optimized. LibGL changes include:

* New `glStencilMask` and `glStencilMaskSeparate` functions
* New context parameter `GL_STENCIL_CLEAR_VALUE`
2022-01-17 12:49:00 +01:00
Jelle Raaijmakers
3609ffc450 LibGL+LibSoftGPU: Enumize material front/back face selection 2022-01-17 12:49:00 +01:00
Luke Wilde
c6a0365c58 LibGL+LibSoftGPU: Add support for 8-bit luminance (+ alpha) textures
Used by Half-Life for single colour textures. The alpha variant is
especially used for UI textures.
2022-01-15 12:58:00 +01:00
Jelle Raaijmakers
8efd6bc878 LibGL+LibSoftGPU: Implement glDrawPixels depth buffer support
This enabled writing directly to the depth buffer, and allows games
like Grim Fandango to render their pre-baked depth buffers correctly!
2022-01-14 21:38:09 +01:00
Jelle Raaijmakers
ca78327a96 LibGL+LibSoftGPU: Implement rasterization position
Implements support for `glRasterPos` and updating the raster position's
window coordinates through `glBitmap`. The input for `glRasterPos` is
an object position that needs to go through the same vertex
transformations as our regular triangles.
2022-01-14 21:38:09 +01:00
Jelle Raaijmakers
8e935ad3b1 LibGL+LibSoftGPU: Implement glColorMaterial and GL_COLOR_MATERIAL
When `GL_COLOR_MATERIAL` is enabled, specific material parameters can
be overwritten by the current color per-vertex during the lighting
calculations. Which parameter is controlled by `glColorMaterial`.

Also move the lighting calculations _before_ clipping, because the spec
says so. As a result, we interpolate the resulting vertex color instead
of the input color.
2022-01-13 12:13:58 +01:00
Jelle Raaijmakers
9d4c2f6308 LibGL+LibSoftGPU: Calculate spotlight cutoff angle as degrees
We were storing the radians but never using that value in the GPU. We
now directly use the degrees value.
2022-01-13 12:13:58 +01:00
Jelle Raaijmakers
58e025ac08 LibSoftGPU: Change Material vectors to FloatVector4
Same type, but more consistent with the rest of LibSoftGPU and LibGL.
2022-01-13 12:13:58 +01:00
Luke Wilde
f216df7d0f LibSoftGPU: Don't render triangle strip if there's less than 3 vertices
If there's less than 3 vertices, we cannot do triangle strip otherwise
we will go out-of-bounds of the vertices vector.

Required for Half-Life, which sometimes submits 0 vertices for triangle
strip when drawing the electric disks around the pillars in Xen.
2022-01-12 13:47:26 +01:00
Jesse Buhagiar
9aae648482 LibSoftGPU: Implement per-vertex Lighting during T&L Stage
We now perform per vertex lighting during the Transform and Lighting
stage of the pipeline before the triangles are sent off to be
rasterized.
2022-01-12 13:36:56 +01:00
Jesse Buhagiar
5a1f559ed9 LibSoftGPU: Transform normals during T&L stage
As well as Vertex Positions, the normals also need to be transformed
into eye-space so that lighting can be applied correctly.
2022-01-12 13:36:56 +01:00
Jesse Buhagiar
4035532ee8 LibGL+LibSoftGPU: Pass along lighting flag to Software GPU
This was currently only set in the OpenGL context, as the previous
architecture did all of the transformation in LibGL before passing the
transformed triangles onto the rasterizer. As this has now changed, and
we require the vertex data to be in eye-space before we can apply
lighting, we need to pass this flag along as well via the GPU options.
2022-01-12 13:36:56 +01:00
Jesse Buhagiar
775ef000e0 LibGL+LibSoftGPU: Move lighting model parameters to SoftGPU
Most of the T&L stuff is, like on an actual GPU, now done inside of
LibSoftGPU. As such, it no longer makes sense to have specific values
like the scene ambient color inside of LibGL as part of the GL context.
These have now been moved into LibSoftGPU and use the same pattern as
the render options to set/get.
2022-01-12 13:36:56 +01:00
Jesse Buhagiar
92373ab0b6 LibGL: Flesh out glMaterialf{v}
These two functions have been turned from stubs into actually doing
something. They now set the correspondingmaterial data member based on
the value passed into the `pname`argument.

Co-authored-by: Stephan Unverwerth <s.unverwerth@serenityos.org>
2022-01-12 13:36:56 +01:00
Jesse Buhagiar
bf294612a7 LibGL: Implement glLightf{v} and fix gl.h prototype
This implements the `glLightf{v}` family of functions used to set
lighting parameters per light in the GL. It also fixes an incorrect
prototype for the user exposed version of `glLightf{v}` in which
`params` was not marked as `const`.
2022-01-12 13:36:56 +01:00
Jesse Buhagiar
192befa84b LibGL+LibSoftGPU: Add GL_MAX_LIGHTS to get_context_parameter
This is required to allow lighting to work properly in the GL. We
currently have the maximum number of lights in the software GL context
set to 8, as this is the minimum that OpenGL mandates according to the
spec.
2022-01-12 13:36:56 +01:00
Jelle Raaijmakers
17ec433326 LibSoftGPU: Only render complete primitives
Previously, we were expecting triangles and quads to consist of
complete sets of vertices. However, a more common behavior is to ignore
all vertices that do not make up a full primitive. For example, OpenGL
specifies for `GL_QUADS`:

  "The total number of vertices between Begin and End is 4n + k, where
   0 ≤ k ≤ 3; if k is not zero, the final k vertices are ignored."

This changes the behavior of `Device::draw_primitives()` to both return
early if no full set of vertices was provided, and to ignore any
additional vertices that are not part of a full set.
2022-01-11 23:47:42 +01:00
Jelle Raaijmakers
29bbf56286 LibGL+LibSoftGPU: Implement viewport support
This implements the `glViewport` API call, the coordinate
transformation and the `GL_VIEWPORT` context parameter.
2022-01-09 20:22:32 +01:00
Jelle Raaijmakers
d236b0ed12 LibSoftGPU: Rename window coordinate transformation function
The name `scissor_box_to_window_coordinates` was wildy inaccurate since
we are actually transforming window coordinates into whatever the
coordinate space of the backing bitmap is.
2022-01-09 20:22:32 +01:00
Stephan Unverwerth
d45931b423 LibSoftGPU: Take sample from pixel center
This adds a half pixel offset to the edge value calculation in order to
sample the triangle at pixel centers. This is in line with actual OpenGL
rasterization rules and generates correctly interpolated vertex
attributes including texture coordinates.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
5028b53b49 LibSoftGPU: Make divide-by-zero guard more explicit in stats overlay
This previously assigned 1 to any divisor that was 0 which was a bit
confusing
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
57215d0e1f LibSoftGPU: Allow arbitrary render target sizes
With the RASTERIZER_BLOCK_SIZE gone we can now render to any size, even
odd ones. We have to be careful to not generate out of bounds accesses
when calculating the render target and depth buffer pointers. Thus we
check the coverage mask and generate nullptrs for pixels that will not
be updated. This also masks out pixels that would touch the triangle but
are outside the render target/scissor rect bounds.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
21cad22535 LibSoftGPU: Also interpolate normal during triangle clipping 2022-01-09 16:21:13 +03:30
Stephan Unverwerth
941e9d9922 LibSoftGPU: Move alpha test into separate function 2022-01-09 16:21:13 +03:30
Stephan Unverwerth
68a1727547 LibSoftGPU: Move alpha blend factor setup out of triangle rasterization
Since the alpha blend configuration should not change between most calls
of draw_primitives it makes no sense to reinitialize the blend factors
for every rasterized triangle.
The alpha blend factors are now set up whenever the device config
changes. The blend factors are stored in struct AlphaBlendFactors.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
b4a18eaaf0 LibSoftGPU: Make rasterization and shading member functions of Device
This adds member functions Device::rasterize_triangle() and
Device::shade_fragments(). They were free standing functions/lambdas
previously which led to a lot of parameters being passed around.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
d89c515609 LibSoftGPU: Vectorize color conversion from/to framebuffer
Functions to_rgba32 and to_vec4 now process 4 color values at the same
time.

Co-authored-by: Jesse Buhagiar <jooster669@gmail.com>
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
66cf2ea240 LibSoftGPU: Only interpolate fog values if fog is enabled 2022-01-09 16:21:13 +03:30
Stephan Unverwerth
f510a3cd8f LibSoftGPU: Add SIMD utilization counter to debug overlay
This adds a counter to the debug overlay that displays the average
percentage of SIMD lane utilization.

This number represents the number of pixels that were output for each
quad. A utilization of 100% means that all 4 SIMD lanes were used and
no pixels were masked out before being written to the color buffer.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
b8e06ca757 LibSoftGPU: Vectorize the rest of the rasterizer pipeline 2022-01-09 16:21:13 +03:30