1
Fork 0
mirror of https://github.com/RGBCube/serenity synced 2025-05-18 21:25:07 +00:00
Commit graph

148 commits

Author SHA1 Message Date
Stephan Unverwerth
6f261d0362 LibSoftGPU: Use bitwise and instead of modulus operator for POT textures
Where possible the sampler will wrap texture coordinates using a bitwise
and instead of a modulus. This speeds up the calculation quite a bit.
2022-01-09 16:21:13 +03:30
Stephan Unverwerth
034dc480d2 LibSoftGPU: Vectorize texture sampling and shading 2022-01-09 16:21:13 +03:30
Stephan Unverwerth
178a57bbf7 LibSoftGPU: Add PixelQuad struct that holds data for each rendered quad 2022-01-09 16:21:13 +03:30
Stephan Unverwerth
486d2d099c LibSoftGPU: Add SIMD.h with SoftGPU specific SIMD functions
Adds functions to expand Vector{2,3,4} to their SIMD equivalent.
2022-01-09 16:21:13 +03:30
mjz19910
10ec98dd38 Everywhere: Fix spelling mistakes 2022-01-07 15:44:42 +01:00
Stephan Unverwerth
8ae3eb6c33 LibSoftGPU: Implement 5 bits of subpixel precision
This snaps vertices to 1/32 of a pixel before rasterization resulting
in smoother movement and less floaty appearance of moving triangles.

This also reduces the severity of the artifacts in the glquake port.

5 bits should allow up to 1024x1024 render targets. Anything larger
needs a different implementation.
2022-01-06 17:55:05 +01:00
Jelle Raaijmakers
a362a95912 LibSoftGPU: Shift U/V coordinates just once in Sampler 2022-01-04 17:48:28 +00:00
Jelle Raaijmakers
bca1b9f475 LibSoftGPU: Use AK::mix instead of manual interpolation 2022-01-04 17:48:28 +00:00
Stephan Unverwerth
b7c0c32f24 LibSoftGPU: Add option to render a debug overlay
This displays statistics regarding frame timings and number of pixels
rendered.

Timings are based on the time between draw_debug_overlay() invocations.
This measures actual number of frames presented to the user vs. wall
clock time so this also includes everything the app might do besides
rendering.

Triangles are counted after clipping. This number might actually be
higher than the number of triangles coming from LibGL.

Pixels are counted after the initial scissor and coverage test. Pixels
rejected here are not counted. Shaded pixels is the percentage of all
pixels that made it to the shading stage. Blended pixels is the
percentage of shaded pixels that were alpha blended to the color buffer.

Overdraw measures how many pixels were shaded vs. how many pixels the
render target has. e.g. a 640x480 render target has 307200 pixels. If
exactly that many pixels are shaded the overdraw number will read 0%.
614400 shaded pixels will read as an overdraw of 100%.

Sampler calls is simply the number of times sampler.sample_2d() was
called.
2022-01-01 15:09:21 +01:00
Stephan Unverwerth
fe36edf6ae LibSoftGPU: Put all constexpr config options into Config.h 2022-01-01 15:09:21 +01:00
Jelle Raaijmakers
c19632128c LibGL+LibSoftGPU: Implement texture coordinate generation
Texture coordinate generation is the concept of automatically
generating vertex texture coordinates instead of using the provided
coordinates (i.e. `glTexCoord`).

This commit implements support for:

* The `GL_TEXTURE_GEN_Q/R/S/T` capabilities
* The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`,
  `GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes
* Object and eye plane coefficients (write-only at the moment)

This changeset allows Tux Racer to render its terrain :^)
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
69da279073 LibSoftGPU: Use eye coordinates for fog calculation
Now that we calculate and store eye coordinates for each vertex, we
should use their `z` values for the fragment depth used in further fog
calculations.

This fixes the fog in Tux Racer :^)
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
fef7f7159c LibGL+LibSoftGPU: Implement eye, clip, NDC and window coordinates
This follows the OpenGL 1.5 spec much more closely. We need to store
the eye coordinates especially, since they are used in texture
coordinate generation and fog fragment depth calculation.
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
fd4d6b0031 LibSoftGPU: Set obvious FP values for depth_min/max 2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
ab6a869f55 LibSoftGPU: Drop unnecessary FP divisions in to_vec4 2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
079c14931f LibSoftGPU: Be less lenient towards unknown enum values 2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
9d90bab91b LibSoftGPU: Prevent fog from overwriting the alpha channel
Fog only affects the RGB channels according to the spec.
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
3a5f69b6f3 LibGL+LibSoftGPU: Implement normalization of normals
* LibGL now supports the `GL_NORMALIZE` capability
* LibSoftGPU transforms and normalizes the vertices' normals

Normals are heavily used in texture coordinate generation, to be
implemented in a future commit.
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
5e01ca29c5 LibGL: Optimize float divisions in unpack_color
For Tux Racer on my machine, this function would account for 15% of
samples. After this change, that drops down to 9%.
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
1a3af23a10 LibGL: Defer depth writing until after alpha testing
In the OpenGL fixed function pipeline, alpha testing should happen
before depth testing and writing. Since the tests are basically boolean
ANDs, we can reorder them however we like to improve performance and as
such, we perform early depth testing and delay the more expensive alpha
testing until we know which pixels to test.

However, we were already writing to the depth buffer during the depth
test, even if the alpha test fails later on. Depth writing should only
happen if depth testing _and_ writing is enabled.

This change introduces depth staging, deferring the depth write until
we are absolutely sure we should do so.
2021-12-30 14:24:29 +01:00
Jesse Buhagiar
ca093f442c LibSoftGPU: Mark wrap_clamp as [[maybe_unused]]
This was breaking the fuzzer build becaues the function is not used
if the `CLAMP_DEPRECATED_BEHAVIOR` constexpr is not `true` during
compile time.
2021-12-27 15:08:19 +02:00
Jelle Raaijmakers
f856f49edb LibSoftGPU: Clamp to edge instead of border
According to the Khronos FAQ on texture edge sampling, the `GL_CLAMP`
option was never implemented in hardware and as such, it was
deprecated. A lot of applications and games depend on `GL_CLAMP` not
really meaning `GL_CLAMP` but `GL_CLAMP_TO_EDGE`, so we introduce an
option to toggle this behavior at compile-time.
2021-12-27 11:58:43 +01:00
Jelle Raaijmakers
60fa921daa LibGL: Fix GL_TRIANGLE_STRIP rendering only half its triangles
According to the documentation, we should switch around vertices every
other triangle to prevent front-face culling from removing them.

This allows Tux in Tux Racer to render correctly.
2021-12-27 11:58:43 +01:00
Stephan Unverwerth
c72a996542 LibSoftGPU: Add method to copy texels between images
Adds a method `copy_texels()` to class `Image` that copies a rect of
texels from source image to destination.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
39995548e4 LibGL+LibSoftGPU: Add method to query device info
This adds a method `info()` to SoftGPU that returns the name of the
hardware vendor and device name, as well as the number of texture untis.

LibGL uses the returned texture unit count to initialize its internal
texture unit array.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
1a758d7bf2 LibSoftGPU: Move enums into separate file 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
f7c40b25ac LibSoftGPU: Remove GLenum used for selecting rendered primitive type
This removes the last reference to LibGL from LibSoftGPU. The GLenum
has been replaced by our own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
de0069188f LibSoftGPU: Remove OpenGL type for polygon mode
Replaces the GLenum used to setup polygon mode in RasterizerOptions with
our own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
f4d29bf665 LibSoftGPU: Remove OpenGL type for fog mode
Replaces the GLenum used to set up the fog mode in RasterizerOptions
with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
74ed7713fa LibSoftGPU: Remove OpenGL type for depth test func
Replaces the GLenum used in the RasterizerConfig for selecting the depth
test function with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
33e601800c LibSoftGPU: Remove OpenGL type for draw buffer selection
Replaces the GLenum used in RasterizerConfig to select the draw buffer
with a simple boolean that disabled color output when the draw buffer
is set to GL_NONE on the OpenGL side.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
1904be0370 LibSoftGPU: Remove OpenGL type for culled side selection
Replaces the GLenum in RasterizerConfig, that selects the triangle sides
to be culled, with two booleans.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
24c76741e8 LibSoftGPU: Remove OpenGL type for front face selection
Replaces the GLenum used for selecting the frontface in the rasterizer
config with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
c720cd00db LibSoftGPU: Remove OpenGL type for alpha blend factors
Replaces the GLenum used for configuring alpha blend factors in the
SoftGPU device with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
40bd73bdef LibSoftGPU: Remove OpenGL type for alpha test func
Replaces the OpenGL enum used for setting the alpha test func in
RasterizerOptions with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
7d49015403 LibSoftGPU: Remove simple OpenGL types from RasterizerConfig
Replace GLfloat and GLboolean types in RasterizerConfig with their c++
native equivalent.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
d8c17c8838 LibGL+LibSoftGPU: Use device samplers for rendering
We now sample textures from the device owned image samplers.
Passing of enabled texture units has been simplified by only passing a
list of texture unit indices.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
908a6339ec LibSoftGPU: Add legacy texture env mode to sampler config 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
b41ad28654 LibSoftGPU: Add methods to read and write image data
This adds two methods, write_texels and read_texels, to the Image class.
Conversion between image formats happens automatically. The layout of
the client image data is passed in via ImageDataLayout struct.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
2a72d14336 LibSoftGPU: Make samplers part of device
This adds a sampler array to the device implementation and adds a method
`set_sampler_config` to configure samplers.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
b8bb72abbe LibSoftGPU: Add device method for creating images 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
91ccf9958f LibSoftGPU: Add Image class
This serves as the storage for all image types. 1D, 2D, 3D, Cube and
image arrays.

Upon construction a full mipmap chain is generated and the image is
immutable afterwards with respect to its layout.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
a9e27b9a0f LibSoftGPU: Rename class SoftwareRasterizer to Device
This class does everything related to rendering now. It is the software
implementation of a full GPU device.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth
178b28b469 LibGL: Remove unused GLStruct.h 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
251f3c007f LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
73ba208ee7 LibGL+LibSoftGPU: Move primitive assembly and clipping into LibSoftGPU 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
2f35135743 LibGL+LibSoftGPU: Add face culling state to rasterizer options 2021-12-24 05:10:28 -08:00
Stephan Unverwerth
ad3d5d43bd LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library
This introduces a new library, LibSoftGPU, that incorporates all
rendering related features that formerly resided within LibGL itself.

Going forward we will make both libraries completely independent from
each other allowing LibGL to load different, possibly accelerated,
rendering backends.
2021-12-24 05:10:28 -08:00