d66fa60fcf introduced the use of a timer
to coalesce screen updates. This is OK, but it does introduce update
latency.
To help mitigate the impact of this, we now have a second (immediate)
timer. When a compose pass is first triggered, the immediate timer will
allow the compose to happen on the next spin of the event loop (so, only
coalescing updates across a single event loop pass). Any updates that
trigger while the delayed timer is running, though, will be delayed to
that (~60fps) timer.
This fixes#103.
This makes out-of-tree linking possible. And at the same time, add a
CMakeToolchain.txt file that can be used to build arbitrary cmake-using
applications on Serenity by pointing to the CMAKE_TOOLCHAIN_FILE when
running cmake:
-DCMAKE_TOOLCHAIN_FILE=~/code/serenity/Toolchain/CMakeToolchain.txt
Use a GCC #pragma to always optimize the Painter code with -O3.
This code is performance critical and hotter than anything else in the
system, and this helps quite a bit.
The 2x, 3x and 4x upscaling fast paths benefit greatly from this.
Iterate over the source image instead of the destination image, and blow it
up pixel by pixel. This code will only run for upscaling so we don't need
to worry about anything else.
When both the x and y scale factors are integers, we can avoid a whole bunch
of the pixel lookups in the source image.
This makes 2x scaling a 320x200 bitmap another ~25% faster. :^)
Use templates to specialize draw_scaled_bitmap() so we don't have to blend()
for source without alpha, and also inline the GraphicsBitmap::get_pixel()
logic so we don't have to branch on the bitmap format on every iteration.
This is another ~30% speedup on top of the previous changes. :^)
These bitmaps should only be used as a source bitmap, we won't support
painting into them using Painter. You can however manipulate the raw
pixel data. :^)
They show up as checkable GButtons in GToolBar, and with (or without) check
marks in menus.
There are a bunch of places to make use of this. This patch only takes
advantage of it in the FileManager for the view type actions.
This patch moves to sending up to 32 rects at a time when coordinating the
painting between WindowServer and its clients. Rects are also merged into
a minimal DisjointRectSet on the server side before painting.
Interactive resize looks a lot better after this change, since we can
usually do all the repainting needed in one go.