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17 commits

Author SHA1 Message Date
sin-ack
2e1bbcb0fa LibCore+LibIPC+Everywhere: Return Stream::LocalSocket from LocalServer
This change unfortunately cannot be atomically made without a single
commit changing everything.

Most of the important changes are in LibIPC/Connection.cpp,
LibIPC/ServerConnection.cpp and LibCore/LocalServer.cpp.

The notable changes are:
- IPCCompiler now generates the decode and decode_message functions such
  that they take a Core::Stream::LocalSocket instead of the socket fd.
- IPC::Decoder now uses the receive_fd method of LocalSocket instead of
  doing system calls directly on the fd.
- IPC::ConnectionBase and related classes now use the Stream API
  functions.
- IPC::ServerConnection no longer constructs the socket itself; instead,
  a convenience macro, IPC_CLIENT_CONNECTION, is used in place of
  C_OBJECT and will generate a static try_create factory function for
  the ServerConnection subclass. The subclass is now responsible for
  passing the socket constructed in this function to its
  ServerConnection base; the socket is passed as the first argument to
  the constructor (as a NonnullOwnPtr<Core::Stream::LocalServer>) before
  any other arguments.
- The functionality regarding taking over sockets from SystemServer has
  been moved to LibIPC/SystemServerTakeover.cpp. The Core::LocalSocket
  implementation of this functionality hasn't been deleted due to my
  intention of removing this class in the near future and to reduce
  noise on this (already quite noisy) PR.
2022-01-15 13:29:48 +03:30
Elyse
bb747c471f AudioServer: Add a 'self_muted' state to each client connection
This new state will allow us to ignore muted clients when computing the
'output mix' in the Mixer.
2021-12-24 00:19:01 -08:00
Elyse
c78a8b94c5 Everywhere: Refactor 'muted' to 'main_mix_muted' in all AudioConnections
The 'muted' methods referred to the 'main mix muted' but it wasn't
really clear from the name. This change will be useful because in the
next commit, a 'self muted' state will be added to each audio client
connection.
2021-12-24 00:19:01 -08:00
Jelle Raaijmakers
f97c9a5968 Kernel: Allow higher audio sample rates than 65kHZ (u16)
Executing `asctl set r 96000` no longer results in weird sample rates
being set on the audio devices. SB16 checks for a sample rate between 1
and 44100 Hz, while AC97 implements double-rate support which allows
sample rates between 8kHz and 96kHZ.
2021-11-24 19:08:13 +01:00
Ben Wiederhake
25032a02aa AudioServer: Fix visibility of Object-derivative constructors
Derivatives of Core::Object should be constructed through
ClassName::construct(), to avoid handling ref-counted objects with
refcount zero. Fixing the visibility means that misuses like this are
more difficult.

This commit is separate from the other Servives changes because it
required additional adaption of the code. Note that the old code did
precisely what these changes try to prevent: Create and handle a
ref-counted object with a refcount of zero.
2021-11-02 22:56:53 +01:00
kleines Filmröllchen
bd17da9f9e Audio: Add per-client volume
Note: While ClientAudioStream has had a volume property, it is only now
used in the mixer.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
5300c9e6b4 AudioServer: Rename BufferQueue to ClientAudioStream
Although the old name is more technically correct, it doesn't reflect
what the class is actually doing in the context of the audio server
logic.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
152ec28da0 Audio: Change how volume works
Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.

Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
2021-09-12 23:38:57 +02:00
kleines Filmröllchen
9880a5c481 AudioServer: Expose the ability to get and set the sample rate
Two new IPC calls allow audio clients to get and set the sample rate.
The AudioServer calls into the new ioctl of the sound card.
2021-08-27 23:35:27 +04:30
Andreas Kling
5424372d50 AudioServer: Remove unnecessary greet() message 2021-05-23 09:53:55 +02:00
Gunnar Beutner
5bb79ea0a7 Userland: Update IPC calls to use proxies
This updates all existing code to use the auto-generated client
methods instead of post_message/send_sync.
2021-05-03 21:14:40 +02:00
Gunnar Beutner
78803ce384 Userland: Split IPC endpoints into proxies and stubs
This enables support for automatically generating client methods.
With this added the user gets code completion support for all
IPC methods which are available on a connection object.
2021-05-03 21:14:06 +02:00
Gunnar Beutner
065040872f Userland: Change IPC funcs to use plain arguments instead of a struct
Instead of having a single overloaded handle method each method gets
its own unique method name now.
2021-05-03 21:14:06 +02:00
Gunnar Beutner
889359b6f9 Userland: Make IPC handlers return void if they don't have any outputs 2021-05-02 08:11:38 +02:00
Gunnar Beutner
7cf2839a26 Userland: Get rid of the OwnPtr<...> boilerplate code for IPC handlers 2021-05-02 08:11:38 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
c7ac7e6eaf Services: Move to Userland/Services/ 2021-01-12 12:23:01 +01:00
Renamed from Services/AudioServer/ClientConnection.h (Browse further)