Andreas Kling
1c0669f010
LibDraw: Introduce (formerly known as SharedGraphics.)
...
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
2019-07-18 10:18:16 +02:00
Andreas Kling
d403e56494
Snake: Use NonnullRefPtrVector.
2019-06-27 13:46:31 +02:00
Andreas Kling
fba2c971e7
Games: Run clang-format on everything.
2019-06-07 11:48:15 +02:00
Andreas Kling
a56e1afb64
Snake: Show the highest score achieved so far (in this session.)
2019-04-20 21:24:38 +02:00
Andreas Kling
c9b86be1cc
Snake: Add some more fruit types.
2019-04-20 18:50:41 +02:00
Andreas Kling
4619019481
Snake: Tweak game speed so it's not too easy.
2019-04-20 17:46:59 +02:00
Andreas Kling
79573ce7e6
Snake: Try to only repaint the parts that actually changed between ticks.
2019-04-20 15:04:34 +02:00
Andreas Kling
6ef8e2df5a
Snake: Use a vegetable icon for the fruit.
2019-04-20 04:00:32 +02:00
Andreas Kling
09c087177c
Snake: Clear the movement queue on game reset.
2019-04-20 03:47:35 +02:00
Andreas Kling
b41e95b578
Snake: Use a queue for the movement inputs.
...
This makes it a lot less finicky to make rapid moves like staircasing and
sudden turns.
2019-04-20 03:44:56 +02:00
Andreas Kling
e24e486714
Snake: Flesh out a basic snake game :^)
2019-04-20 03:24:50 +02:00
Andreas Kling
eca9494adf
Snake: Import skeleton of a new snake game.
2019-04-20 01:54:10 +02:00