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serenity/Userland/Libraries/LibWeb/Painting/SVGTextPaintable.cpp
Aliaksandr Kalenik 063e66cae9 LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
2023-10-18 10:58:42 +02:00

101 lines
3.7 KiB
C++

/*
* Copyright (c) 2023, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Painting/SVGTextPaintable.h>
#include <LibWeb/SVG/SVGSVGElement.h>
namespace Web::Painting {
JS::NonnullGCPtr<SVGTextPaintable> SVGTextPaintable::create(Layout::SVGTextBox const& layout_box)
{
return layout_box.heap().allocate_without_realm<SVGTextPaintable>(layout_box);
}
SVGTextPaintable::SVGTextPaintable(Layout::SVGTextBox const& layout_box)
: SVGGraphicsPaintable(layout_box)
{
}
Optional<HitTestResult> SVGTextPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
{
(void)position;
(void)type;
return {};
}
void SVGTextPaintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
if (!layout_node().computed_values().fill().has_value())
return;
if (layout_node().computed_values().fill()->is_url()) {
dbgln("FIXME: Using url() as fill is not supported for svg text");
return;
}
SVGGraphicsPaintable::paint(context, phase);
if (phase != PaintPhase::Foreground)
return;
auto& painter = context.painter();
auto& text_element = layout_box().dom_node();
auto const* svg_element = text_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
RecordingPainterStateSaver save_painter { painter };
auto svg_context_offset = context.floored_device_point(svg_element_rect.location()).to_type<int>();
painter.translate(svg_context_offset);
auto const& dom_node = layout_box().dom_node();
auto child_text_content = dom_node.child_text_content();
auto maybe_transform = layout_box().layout_transform();
if (!maybe_transform.has_value())
return;
auto transform = Gfx::AffineTransform(context.svg_transform()).multiply(*maybe_transform);
// FIXME: Support arbitrary path transforms for fonts.
// FIMXE: This assumes transform->x_scale() == transform->y_scale().
auto& scaled_font = layout_node().scaled_font(static_cast<float>(context.device_pixels_per_css_pixel()) * transform.x_scale());
Utf8View text_content { child_text_content };
auto text_offset = context.floored_device_point(dom_node.get_offset().transformed(transform).to_type<CSSPixels>());
// FIXME: Once SVGFormattingContext does text layout this logic should move there.
// https://svgwg.org/svg2-draft/text.html#TextAnchoringProperties
switch (text_element.text_anchor().value_or(SVG::TextAnchor::Start)) {
case SVG::TextAnchor::Start:
// The rendered characters are aligned such that the start of the resulting rendered text is at the initial
// current text position.
break;
case SVG::TextAnchor::Middle: {
// The rendered characters are shifted such that the geometric middle of the resulting rendered text
// (determined from the initial and final current text position before applying the text-anchor property)
// is at the initial current text position.
text_offset.translate_by(-scaled_font.width(text_content) / 2, 0);
break;
}
case SVG::TextAnchor::End: {
// The rendered characters are shifted such that the end of the resulting rendered text (final current text
// position before applying the text-anchor property) is at the initial current text position.
text_offset.translate_by(-scaled_font.width(text_content), 0);
break;
}
default:
VERIFY_NOT_REACHED();
}
painter.draw_text_run(text_offset.to_type<int>(), text_content, scaled_font, layout_node().computed_values().fill()->as_color(), context.enclosing_device_rect(svg_element_rect).to_type<int>());
}
}