mirror of
https://github.com/RGBCube/serenity
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89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*
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* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <Kernel/Graphics/VirtIOGPU/Console.h>
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#include <Kernel/WorkQueue.h>
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namespace Kernel::Graphics::VirtIOGPU {
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constexpr static AK::Time refresh_interval = AK::Time::from_milliseconds(16);
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void DirtyRect::union_rect(size_t x, size_t y, size_t width, size_t height)
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{
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if (width == 0 || height == 0)
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return;
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if (m_is_dirty) {
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m_x0 = min(x, m_x0);
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m_y0 = min(y, m_y0);
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m_x1 = max(x + width, m_x1);
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m_y1 = max(y + height, m_y1);
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} else {
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m_is_dirty = true;
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m_x0 = x;
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m_y0 = y;
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m_x1 = x + width;
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m_y1 = y + height;
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}
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}
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NonnullRefPtr<Console> Console::initialize(VirtIODisplayConnector& parent_display_connector)
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{
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auto current_resolution = parent_display_connector.current_mode_setting();
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return adopt_ref(*new Console(parent_display_connector, current_resolution));
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}
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Console::Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution)
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: GenericFramebufferConsole(current_resolution.horizontal_active, current_resolution.vertical_active, current_resolution.horizontal_stride)
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, m_parent_display_connector(parent_display_connector)
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{
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enqueue_refresh_timer();
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}
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void Console::set_resolution(size_t, size_t, size_t)
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{
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// FIXME: Update some values here?
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}
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void Console::flush(size_t x, size_t y, size_t width, size_t height)
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{
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m_dirty_rect.union_rect(x, y, width, height);
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}
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void Console::enqueue_refresh_timer()
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{
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NonnullRefPtr<Timer> refresh_timer = adopt_ref(*new Timer());
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refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() {
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auto rect = m_dirty_rect;
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if (m_enabled.load() && rect.is_dirty()) {
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MUST(g_io_work->try_queue([this]() {
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{
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MutexLocker locker(m_parent_display_connector->m_flushing_lock);
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MUST(m_parent_display_connector->flush_first_surface());
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}
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m_dirty_rect.clear();
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}));
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}
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enqueue_refresh_timer();
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});
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TimerQueue::the().add_timer(move(refresh_timer));
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}
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void Console::enable()
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{
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auto current_resolution = m_parent_display_connector->current_mode_setting();
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GenericFramebufferConsole::enable();
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m_width = current_resolution.horizontal_active;
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m_height = current_resolution.vertical_active;
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m_pitch = current_resolution.horizontal_stride;
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m_dirty_rect.union_rect(0, 0, m_width, m_height);
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}
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u8* Console::framebuffer_data()
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{
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return m_parent_display_connector->framebuffer_data();
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}
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}
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