This doesn't appear to have had a measurable impact on performance,
and behavior is the same.
With the tiles using independent BooleanDecoders with their own
backing BitStreams, we're even one step closer to threaded tiles!
Like the non-zero tokens and segmentation IDs, these can be moved into
the tile decoding loop for above context and allocated by TileContext
for left context.
We can store this context in the stack of Parser::decode_tiles and use
spans to give access to the sections of the context for each tile and
subsequently each block.
The array containing the vertical line of bools indicating whether non-
zero tokens were decoded in each sub-block is moved to TileContext, and
a span of the valid range for a block to read and write to is created
when we construct a BlockContext.
Since the context information for parsing residual tokens changes based
on whether we're parsing the first coefficient or subsequent ones, the
TreeParser::get_tokens_context function was split into two new ones to
allow them to read more cleanly. All variables now have meaningful
names to aid in readability as well.
The math used in the function for the first token was changed to
be more friendly to tile- or block-specific coordinates to facilitate
range-restricted Spans of the above and left context arrays.
Only the residual tokens array needs to be kept for the transforms to
use after all the tokens have been parsed. The token cache is able to
be kept in the stack only for the duration of the token parsing loop.
Moving these to another header allows Parser.h to include less context
structs/classes that were previously in Context.h.
This change will also allow consolidating some common calculations into
Context.h, since we won't be polluting the VP9 namespace as much. There
are quite a few duplicate calculations for block size, transform size,
number of horizontal and vertical sub-blocks per block, all of which
could be moved to Context.h to allow for code deduplication and more
semantic code where those calculations are needed.
Those previous constants were only set and used to select the first and
second transforms done by the Decoder class. By turning it into a
struct, we can make the code a bit more legible while keeping those
transform modes the same size as before or smaller.
Note that some of the previous segmentation feature settings must be
preserved when a frame is decoded that doesn't use segmentation.
This change also allowed a few functions in Decoder to be made static.
Previously, we were using size_t, often coerced from bool or u8, to
index reference pairs. Now, they must either be taken directly from
named fields or indexed using the `ReferenceIndex` enum with options
`primary` and `secondary`. With a more explicit method of indexing
these, the compiler can aid in using reference pairs correctly, and
fuzzers may be able to detect undefined behavior more easily.
All state that needed to persist between calls to decode_block was
previously stored in plain Vector fields. This moves them into a struct
which sets a more explicit lifetime on that data. It may be possible to
store this data on the stack of a function with the appropriate
lifetime now that it is split into its own struct.
The default intra prediction mode was only used to set the sub-block
modes and the y prediction mode. Instead of storing it in a field, with
the sub modes are stored in an Array, we can just pull the last element
to set the y mode.
With the addition of this struct, both the bool to determine if coefs
should be parsed and the token parse itself can take specific
parameters.
This is the last step in parameterizing all the tree parsing, so the
old functions in TreeParser are now unused. This patch is very
satisfying :^)
There's still more work to be done to clean up how the parameters are
passed from Parser, but that's work for another day.
This adds a tree-parsing function that can be called statically from
specific trees' implementations in TreeParser, of which Partition is
the first. This way, all calls to tree parses will take the context
they need to be able to select a tree and probabilities, which will
allow removal of the state dependence in TreeParser on fields from
itself and Parser.
This gets the decoder closer to fully parsing the second frame without
any errors. It will still be unable to output an inter-predicted frame.
The lack of output causes VideoPlayer to crash if it attempts to read
the buffers for frame 1, so it is still limited to the first frame.
The first keyframe of the test video can be decoded with these changes.
Raw memory allocations in the Parser have been replaced with Vector or
Array to avoid memory leaks and OOBs.
These elements were being used in the new tokens implementation, so
support for them in the TreeParser has been added.
Additionally, this uncovered a bug where the nonzero contexts were
being cleared with the wrong size.
The class that was previously named Decoder handled section 6.X.X of
the spec, which actually deals with parsing out the syntax of the data,
not the actual decoding logic which is specified in section 8.X.X.
The new Decoder class will be in charge of owning and running the
Parser, as well as implementing all of the decoding behavior.
Now TreeParser has mostly complete probability calculation
implementations for all currently used syntax elements. Some of these
calculation methods aren't actually finished because they use data
we have yet to parse in the Decoder, but they're close to finished.
This patch brings all of LibVideo up to the east-const style in the
project. Additionally, it applies a few fixes from the reviews in #8170
that referred to older LibVideo code.
The TreeParser requires information about a lot of the decoder's
current state in order to parse syntax tree elements correctly, so
there has to be some communication between the Decoder and the
TreeParser. Previously, the Decoder would copy its state to the
TreeParser when it changed, however, this was a poor choice. Now,
the TreeParser simply has a reference to its owning Decoder, and
accesses its state directly.