Across the entire audio system, audio now works in 0-1 terms instead of
0-100 as before. Therefore, volume is now a double instead of an int.
The master volume of the AudioServer changes smoothly through a
FadingProperty, preventing clicks. Finally, volume computations are done
with logarithmic scaling, which is more natural for the human ear.
Note that this could be 4-5 different commits, but as they change each
other's code all the time, it makes no sense to split them up.
async_enqueue() is a wrapper over the async_enqueue_buffer() call
to AudioServer. This allows users to asyncronously enqueue audio
samples, when the program requires non-blocking audio streaming.
This also makes ClientConnection use east-const everywhere.
This changes client methods so that they return the IPC response's
return value directly - instead of the response struct - for IPC
methods which only have a single return value.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *