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418 commits

Author SHA1 Message Date
Jelle Raaijmakers
6d68f47495 LibGL: Dereference pointer in a consistent way for glMaterial* 2022-12-20 10:42:31 +01:00
Jelle Raaijmakers
7c4bbdc398 LibGL: Simplify transposing input matrices
We do not need to templatize the output type - it's always `float`.
Also, the input type can be inferred. Finally, use template
specialization instead of a conditional to deal with same type input and
output matrices.
2022-12-20 10:42:31 +01:00
Stephan Unverwerth
28ad49bcbd LibGL: Pass generated GPU IR to GPU side compiler when linking program 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
93ab2db80f LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
2022-12-17 22:39:09 -07:00
Stephan Unverwerth
4ad41e6680 LibGL: Use LibGLSL to compile shaders 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
67b2f8d68d LibGLSL: Add LibGLSL
This adds a new library, LibGLSL for parsing and compiling GLSL programs
to LibGPU IR. Currently the compiler consists only of stubs.
2022-12-17 22:39:09 -07:00
Stephan Unverwerth
1b7b6e6c91 LibGL: Implement glGetProgramiv 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
424e0a2792 LibGL: Implement glGetShaderiv 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
69171e7a05 LibGL: Implement glUseProgram 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
848f1d2689 LibGL: Make shader compilation and program linking always succeed
This will help with testing until the actual compilation infrastructure
is in place.
2022-12-17 22:39:09 -07:00
Stephan Unverwerth
fdd76639d8 LibGL: Implement glLinkProgram 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
7f062e35a4 LibGL: Implement glAttachShader 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
42ef5c9e12 LibGL: Implement glCompileShader 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
d5277ecdfe LibGL: Implement glShaderSource 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
962d088e4e LibGL: Implement glCreateProgram and glDeleteProgram 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
a0adbfbf81 LibGL: Implement glCreateShader and glDeleteShader 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
b975569a40 LibGL: Add Shader and Program class stubs 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
cd7d2c3446 LibGL: Remove Texture note leftovers from the NameAllocator class
The NameAllocator class is not only about Textures, so let's change a
comment being related to it.
2022-12-17 22:39:09 -07:00
Stephan Unverwerth
4568dcbb55 LibGL: Add stubs for shader and program related functions 2022-12-17 22:39:09 -07:00
Marcus Nilsson
f76c7f3788 LibGL: Generate GL_OUT_OF_MEMORY error in glBufferData when OOM 2022-12-07 11:46:37 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Linus Groh
d26aabff04 Everywhere: Run clang-format 2022-12-03 23:52:23 +00:00
cflip
b83181ef93 LibGL: Use buffers in vertex pointer functions and glDrawElements
Many of these functions will treat the 'pointer' parameter as an offset
into a buffer if one is currently bound.

This makes it possible to run ClassiCube with OpenGL 1.5 support!
2022-11-26 09:38:13 +01:00
cflip
59df2e62ee LibGL: Add simple implementation of buffer objects
For now, buffers are only implemented on the LibGL side, however in the
future buffer objects should be stored in LibGPU.
2022-11-26 09:38:13 +01:00
cflip
892006218a LibGL: Refactor TextureNameAllocator to a more general NameAllocator
This functionality can also be used for other types of objects.
2022-11-26 09:38:13 +01:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
Jelle Raaijmakers
91cec51b99 LibGL: Correctly normalize different vertex attribute type pointers
According to the OpenGL 2.0 spec § 2.8, the data for each attribute type
pointer is normalized according to the type. The only exception to this
is `glVertexAttribPointer` which accepts a `normalized` parameter, but
we have not yet implemented that API.
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
00b21fba57 LibGL: Return GLboolean value in glIsEnabled 2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
fe5419da0f LibGL: Implement state for all pixel store parameters
This implements the state and context parameters for all packing and
unpacking parameters accepted by `glPixelStore*`.
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
e2b151812e LibGL: Don't repeat ourselves in read_from_vertex_attribute_pointer 2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
5def168f14 LibGL: Implement missing glDeleteLists error conditions 2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
2d59c9b6b6 LibGL: Make read_from_vertex_attribute_pointer static 2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
01a4d58432 LibGL: Do not return early if client-side vertex array is disabled
According to the spec, enabling the client-side vertex array should
behave as if `glVertex` is executed after all other states such as the
normal, color, etc. have changed. We were not changing these states if
the client-side vertex array was disabled which probably does not affect
a lot of applications, but this seems like the correct thing to do. :^)
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
03258f4c96 LibGL: Add buffer API stubs
No implemented functionality, but this makes it easier to see if
software is using this family of functions.
2022-10-19 22:22:58 +02:00
cflip
abc0c44f0b LibGL+LibGPU+LibSoftGPU: Report maximum texture size 2022-10-19 22:07:05 +02:00
Jelle Raaijmakers
0cf3cb6279 LibGL: Immediately dereference vertex attribute data in display lists
According to the spec, pointers to client data need to be dereferenced
immediately when adding calls such as `glDrawElements` or
`glArrayElement` to a display list. We were trying to support display
lists for these calls but since they only invoke _other_ calls that also
support display lists, we can simply defer the display list
functionality to them.

This fixes the rendering of the ClassiCube port by cflip.
2022-10-16 21:12:15 +02:00
Jelle Raaijmakers
6c87c98ed0 LibGL: Remove GL::present_context
No need for a static method if all it does is invoke the object method.
2022-09-17 19:38:30 +02:00
Jelle Raaijmakers
f6dfd77268 LibGL: Prevent segfault due to texture destruction
Destruction of `GL::GLContext` resulted in the destruction of
`GPU::Driver` _before_ the destruction of the allocated textures, which
in turn point to `GPU::Image` objects. Since the destruction of
`GPU::Driver` unloads the shared library, we were trying to invoke
non-existing code.

Fix this by moving `m_driver` up in `GLContext` so that it's last in
line for destruction.
2022-09-17 09:21:52 +00:00
Tim Schumacher
ef9b543426 LibC: Remove the LibM interface target 2022-09-16 16:09:19 +00:00
Andrew Kaster
8ed5ed3ec0 LibGL: Make GL::create_context fallible
Propagate errors in places that are already set up to handle them, like
WebGLRenderingContext and the Tubes demo, and convert other callers
to using MUST.
2022-09-16 15:32:38 +02:00
Jelle Raaijmakers
bac7a12fb9 LibGL: Simplify setting the color mask 2022-09-13 20:20:03 +02:00
Jelle Raaijmakers
8e3b7df408 LibGL: Implement GL_SAMPLES, GL_SAMPLE_BUFFERS context parameters
We do not support multisampling right now, so we return constant values
that indicate this.
2022-09-13 20:20:03 +02:00
Jelle Raaijmakers
62846b4691 LibGL: Implement all glMultiTexCoord*f API methods 2022-09-13 20:20:03 +02:00
Jelle Raaijmakers
eda1ffba73 LibGL: Implement GL_TEXTURE_LOD_BIAS for texture objects 2022-09-13 20:20:03 +02:00
Jelle Raaijmakers
59fc2a4aad LibGL: Implement all glRasterPos2* API methods 2022-09-13 20:20:03 +02:00
Jelle Raaijmakers
70ea2a2258 LibGL: Implement glNormal3d 2022-09-11 22:45:49 +01:00
Jelle Raaijmakers
1aa1c89afa LibGL+LibGPU+LibSoftGPU: Report texture clamp to edge support 2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
72782d845d LibGL: Ensure texture coordinate Q is set to 1 by default
When using vertex attribute pointers, we default the Q coordinate for
textures to 0 causing issues if the 4th coordinate is not passed in the
vertex data.

Clean up these defaults and make sure that Q is always set to `1.f`.
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
af217b0c3a LibGL: Implement GL_(CLIENT_)?ACTIVE_TEXTURE context parameters 2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00