Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.
Rewords a few actions and dialogs to use uniform language and
punctuation.
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.
This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.
From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
Instead of propagating field size changes to main and manually
calculating window size, use auto shrink to automatically
resize the window after changes to the board.
Rip that bandaid off!
This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
the only one.
The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().
This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.
Userland: Switch over servers to sid based sockets
Userland: Properly pledge and unveil for sid based sockets
URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.
See https://url.spec.whatwg.org/#concept-url-scheme
The `/tmp/user` directory is owned by root, this solution prevents
malicious users to interfere with other users' portals.
This commit also moves `launch`'s portal in the user directory.
Converts Minesweeper's main widget to GML, polishes the custom
game window, formats the clock as human readable digital time, and
defers invoking Field's callback until the main widget has finished
relayout. Fixes inability to downsize the main window when shrinking
field size.
Various changes are needed to support this:
- The directory is created by Core::Account on login (and located in
/tmp).
- Service's sockets are now deleted on exit (to allow re-creation)
- SystemServer needs to handle SIGTERM to correctly destroy services.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
With this change, System::foo() becomes Core::System::foo().
Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
This change makes it easier to generate a new field. Instead of using
hard-coded values everywhere, we now just need to keep track of
the Difficulty enum value.
This adds a dialog window which allows us to customize the size of the
board and the amount of mines that will be placed.
The current max amount of mines is 50% of the total number of cells
due to the fact that the generator algorithm takes too long to create a
board for higher percentages of mines.
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)