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40 commits

Author SHA1 Message Date
Aliaksandr Kalenik
f9a7535fb8 LibWeb: Scale font per-glyph in paint_text_shadow()
With the support for unicode-ranges implemented, it's no longer
accurate to assume that all glyphs within a fragment share the same
font.
2024-01-13 12:03:32 +01:00
Aliaksandr Kalenik
de32b77ceb LibWeb: Use separate structure to represent fragments in paintable tree
This is a part of refactoring towards making the paintable tree
independent of the layout tree. Now, instead of transferring text
fragments from the layout tree to the paintable tree during the layout
commit phase, we allocate separate PaintableFragments that contain only
the information necessary for painting. Doing this also allows us to
get rid LineBoxes, as they are used only during layout.
2024-01-13 10:53:38 +01:00
Aliaksandr Kalenik
f361b8c000 LibWeb: Make private RecordingPainter::state()
Removes usage of `RecordingPainter::state()` and makes it private.

No behavior change intended.
2023-12-16 15:10:07 +01:00
Aliaksandr Kalenik
0d03257e69 LibGfx+LibAccelGfx+LibWeb: Use RefPtr for font in DrawGlyphOrEmoji 2023-12-10 17:32:04 +01:00
Aliaksandr Kalenik
b5f9c1d003 LibWeb: Use glyph run to represent text in PaintTextShadow command
Given that we have a glyph run where the position of each glyph is
calculated for text fragments during layout, we can reuse it to avoid
this work during painting.
2023-12-05 09:09:56 +01:00
Aliaksandr Kalenik
1b3223dd9e LibWeb: Rename painter() to recording_painter() in PaintContext
Using recording_painter() as a name is less misleading, indicating
the painter in stacking context traversal doesn't perform actual
painting commands.
2023-11-27 21:53:38 +01:00
Aliaksandr Kalenik
4318bcf447 LibWeb: Record painting commands in coordinates of stacking context
By storing painting command coordinates relative to the nearest
stacking context we can get rid of the Translate command.

Additionally, this allows us to easily check if the bounding
rectangles of the commands cover or intersect within a stacking
context. This should be useful if we decide to optimize by avoiding
the execution of commands that will be overpainted by the results of
subsequent commands.
2023-10-25 05:53:36 +02:00
Aliaksandr Kalenik
94f322867a LibWeb: Get rid of DevicePixels usage in RecordingPainter
This change removes inconsistency in coordinate representation of
painter commands by changing everything to use int.
2023-10-24 18:55:12 +02:00
MacDue
49366951ee LibWeb: Fix outer box-shadows after 063e66c
The shrink should only be applied for inner box-shadows.
2023-10-22 18:38:22 +02:00
Aliaksandr Kalenik
99217bf6db LibWeb/Painting: Do not paint box outer shadows not visible in viewport
This change separates the box outer shadow metrics calculations into a
separate function. This function is then used to obtain the shadow
bounding rectangle and skip painting if the entire shadow is outside
of the viewport.
2023-10-19 08:29:06 +02:00
Aliaksandr Kalenik
063e66cae9 LibWeb: Introduce RecordingPainter to serialize painting commands
This modification introduces a new layer to the painting process. The
stacking context traversal no longer immediately calls the
Gfx::Painter methods. Instead, it writes serialized painting commands
into newly introduced RecordingPainter. Created list of commands is
executed later to produce resulting bitmap.

Producing painting command list will make it easier to add new
optimizations:
- It's simpler to check if the painting result is not visible in the
  viewport at the command level rather than during stacking context
  traversal.
- Run painting in a separate thread. The painting thread can process
  serialized painting commands, while the main thread can work on the
  next paintable tree and safely invalidate the previous one.
- As we consider GPU-accelerated painting support, it would be easier
  to back each painting command rather than constructing an alternative
  for the entire Gfx::Painter API.
2023-10-18 10:58:42 +02:00
Aliaksandr Kalenik
9a90bf7d12 LibWeb: Fix calculation of bitmap size in paint_outer_box_shadow
Correctly compute the maximum possible width and height for
shadow_bitmap_rect by considering all pair combinations of corners.

Fixes https://github.com/SerenityOS/serenity/issues/20205
2023-07-27 08:02:44 +02:00
Andi Gallo
6b649af447 LibWeb: Fix inset shadow with zero offset and blur
Before this change, we only blurred the shadows which would've been
generated without blur. This meant that we didn't generate a shadow when
the offset was zero, even with blur. However, other browsers generate a
shadow when blur is set.

Instead, always generate a rectangular contour of sufficient thickness,
blur it if needed and blit it into the right position at the very end.
Thanks to the blur radius, we'll have a shadow even when the offset is
zero.
2023-07-01 07:48:33 +02:00
Andi Gallo
af1798dd04 LibWeb: Add support for inset shadows
Also move code for outer shadows to a helper.
2023-06-07 10:14:21 +02:00
Jelle Raaijmakers
f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00
MacDue
14f937b292 LibWeb: Use scaled font when painting text shadows
This fixes painting text shadows at non-100% zoom.
2023-04-01 22:39:47 +01:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Sam Atkins
ab49dbf137 LibWeb: Convert Paintable coordinates to new pixel units
This fixes a few sizing issues too. The page size is now correct in most
cases! \o/

We get to remove some of the `to_type<>()` shenanigans, though it
reappears in some other places.
2022-12-14 16:47:57 +00:00
Sam Atkins
fb43a71981 LibWeb: Convert shadow painting to new pixel units 2022-12-14 16:47:57 +00:00
Sam Atkins
0bf4089af9 LibWeb: Convert border painting to new pixel units 2022-12-14 16:47:57 +00:00
MacDue
385ba1280b LibWeb: Fix box-shadows where the border-radius is < the blur-radius
This fixes a rendering issue where box-shadows would not appear or
render completely broken if the blur radius was larger than the
border radius (border-radius < 2 * blur-radius to be exact).
2022-12-05 17:48:51 +01:00
Sam Atkins
ff0a2b1a60 LibGfx+Everywhere: Make DisjointRectSet work for non-int Rects
For convenience, `DisjointIntRectSet` is an alias for
`DisjointRectSet<int>`, and is used everywhere for now.
2022-10-27 13:06:33 +02:00
MacDue
c6fbeb5845 LibWeb: Don't attempt to paint text shadows for empty text fragments
This avoids the debug spam that happens then the shadow painting fails
to allocate a zero sized bitmap.
2022-10-18 23:18:53 +02:00
MacDue
89e308726e LibWeb: Print requested bitmap sizes in shadow painting debug logs
Also replace "box-shadow" with "text-shadow" in the text shadow
painting debug logs.
2022-10-18 23:18:53 +02:00
MacDue
e3537e4374 LibWeb: Fix shadow painting when the target painter is translated 2022-09-25 18:37:31 +02:00
MacDue
af21ee8717 LibWeb: Use ScopedCornerRadiusClip for shadow painting 2022-07-04 23:09:06 +02:00
MacDue
104642507a LibWeb: Fix box-shadows on elements smaller than the blur diameter
This commit adds some finagling and shrinking of the corner bitmap
to handle drawing shadows on elements where the shadow radius >
half the width or height of the element. Previously things would
go horribly wrong when this happend.

There could still be some edge cases, but things seem to be working
fairly well now.
2022-06-30 11:16:22 +02:00
MacDue
cb010fd1f8 LibWeb+LibGfx: Fix 'halo' effect around the fringes of shadows
This now allows passing a 'fill_color' to the blur, any fully
transparent pixels will be replaced with this color (with the alpha
set to 0).

For box-shadows, if this color is set to the same as the shadow,
the issues around the fringes are fixed. This also fixes some places
where dark shadows appeared light / the wrong color.
2022-06-30 11:16:22 +02:00
MacDue
eb3bbb1ddf LibWeb: Switch to using StackBlurFilter for shadow painting
With this change the blur no longer dominates the profile. On my PC
it is down to 27% (which is the same as the AA ellipse painting).

The box-shadow.html test page now also feels more responsive.
2022-06-30 11:16:22 +02:00
MacDue
ff1e61bd11 LibWeb: Support using a border-radius with a box-shadow
This commit adds support for using all your favorite border radii with
box-shadow, that is elliptical, circular, rounded rectangle etc. :^)

There is some work needed to make this more performant. The larger
your border radius is the larger the corner bitmap needs to be,
which means more time spent in FastBoxBlurFilter. There are probably
some tricks to bring this down.

Fixes #14325
2022-06-23 19:13:24 +01:00
MacDue
08baeb1e7d LibWeb: Pass border radii data to shadow painting
This is not used yet, but will be needed for painting shadows on
elements that have a border-radius.
2022-06-23 19:13:24 +01:00
Andreas Kling
1c88536298 LibWeb: Use the new Gfx::Painter::draw_text_run() API for drawing text
This avoids a bunch of unnecessary work in Painter which not only took
time, but sometimes also led to alignment issues. draw_text_run() will
draw the text where we tell it, and that's it.
2022-03-30 00:57:15 +02:00
Sam Atkins
1499d2421e LibWeb: Align text shadows the same way we align text
This makes the shadow line-up correctly on Acid3. :^)
2022-03-24 20:30:26 +01:00
Sam Atkins
5aad32b504 LibWeb: Implement text-shadow painting
We don't yet take the spread-distance parameter into account, since we
don't have a way to "inflate" the text shadow.

Also, I'm not sure if we need to inflate the shadow slightly anyway.
Blurred shadows of our pixel fonts seem very faint. Part of this is
that a blur of < 3px does nothing, see #13231, but even so we might
want to inflate it a little.
2022-03-24 18:08:34 +01:00
Sam Atkins
1094654adc LbWeb: Rename BoxShadowFoo => ShadowFoo
The `text-shadow` property is almost identical to `box-shadow`:
> Values are interpreted as for box-shadow [CSS-BACKGROUNDS-3].
> (But note that the inset keyword are not allowed.)

So, let's use the same data structures and parsing code for both. :^)
2022-03-24 18:08:34 +01:00
Sam Atkins
a796207b9f LibWeb: Paint box-shadows more efficiently
Our previous code roughly did this:

1. Generate a bitmap as large as the shadow would end up.
2. Paint a rectangle onto it.
3. Blur the whole bitmap.
4. Split it up and render each section.

This patch takes advantage of the fact that (aside from corners) each
horizontal or vertical strip of a box-shadow is identical to the
others, to generate and blur a much smaller bitmap - only large enough
for the four corners and 1px of central "side" in each direction. This
greatly reduces the memory footprint, and should also speed things up,
since there is much less to blur.
2022-02-09 19:36:26 +01:00
Sam Atkins
103613a3a9 LibWeb: Incorporate spread-distance into box-shadow rendering
We also pass whether the shadow goes inside or outside the element. Only
outer shadows are rendered currently, and inner ones may want to be
handled separately from them, as they will never interfere with each
other.
2022-02-08 17:45:51 +01:00
Sam Atkins
10c6c77b5c LibWeb: Render multiple box-shadows
Because why not? :^)
2022-02-08 17:45:51 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Sam Atkins
b047c1bc97 LibWeb: Move box-shadow painting out of Box to its own file
This makes the code accessible to things that aren't a Box, such as
InlineNode.
2021-09-19 22:53:35 +02:00