Web::CSS::MediaQuery::MediaFeature::Type was getting a bit ridiculous!
Also, this moves the detection of "min-" and "max-" media-features into
the MediaFeature itself, since this is an implementation detail, not
part of the spec.
Having these in here was a hack to support the other hack of making
media-queries use StyleValues. Now they don't do that, so we can remove
these again and keep things hygienic.
Previously, we were using StyleValues for this, which was a bit of a
hack and was brittle, breaking when I modified how custom properties
were parsed. This is better and also lets us limit the kinds of value
that can be used here, to match the spec.
Without this change, floor(-0.125) returned 0.
This is because the number has a fraction part even if mantissa is zero
while the unbiased exponent is negative.
The names of some variables were also made clearer.
Co-Authored-By: Daniel Bertalan <dani@danielbertalan.dev>
This was currently crashing Half-Life because it was a considered an
"Unknown" specifier. We can use the same case statement as the regular
hex format conversion (lower case 'x'), as the backend
to convert the number already supports upper/lower case input, hence
we get it for free :^)
This displays statistics regarding frame timings and number of pixels
rendered.
Timings are based on the time between draw_debug_overlay() invocations.
This measures actual number of frames presented to the user vs. wall
clock time so this also includes everything the app might do besides
rendering.
Triangles are counted after clipping. This number might actually be
higher than the number of triangles coming from LibGL.
Pixels are counted after the initial scissor and coverage test. Pixels
rejected here are not counted. Shaded pixels is the percentage of all
pixels that made it to the shading stage. Blended pixels is the
percentage of shaded pixels that were alpha blended to the color buffer.
Overdraw measures how many pixels were shaded vs. how many pixels the
render target has. e.g. a 640x480 render target has 307200 pixels. If
exactly that many pixels are shaded the overdraw number will read 0%.
614400 shaded pixels will read as an overdraw of 100%.
Sampler calls is simply the number of times sampler.sample_2d() was
called.
This modifies sys$chown to allow specifying whether or not to follow
symlinks and in which directory.
This was then used to implement lchown and fchownat in LibC and LibCore.
This commit adds support the following properties to theming:
Flags:
- IsTitleCenter: true if the title should be centered.
Metrics:
- BorderThickness: The border width.
- BorderRadius: The border corner radius.
If we do not decrement `m_buffered_size` whenever we read data from the
buffer, we end up saying that there are more lines available when we
reach the end of file. This bug caused callers to read garbage data.
This also fixes an incorrect condition in an if statement. The separator
candidate is searched for in `remaining_buffer`, so the separator's
length should be compared against that.
If the location started at 0, and / or the length was 0, it would
originally turn out to be a location of { -1, -1 } when LibDiff was
finished parsing, which was incorrect.
To fix this, we only subtract 1 if `start` or `length` isn't 0.
Since years don't have a constant amount of seconds because they can be
leap years no constant will work in all cases. We now test a timezone in
both the positive and negative direction and check that at least one
worked. Assuming years are at least 2 days long this will always pass
at least one test.
This matches the text of the spec, and is more correct since the
variable is being updated, not defined it.
See: 5ab1822
---
I also changed `test_year += 1` to `test_year++` for consistency with
step 11.c that has the same description.
The spec has a note stating that resolve binding will always return a
reference whose [[ReferencedName]] field is name. However this is not
correct as the underlying method GetIdentifierReference may throw on
env.HasBinding(name) thus it can throw. However, there are some
scenarios where it cannot throw because the reference is known to exist
in that case we use MUST with a comment.
This commit should fix a bug where using leading whitespaces when a line
is wrapped results in a crash. Now it should correctly highlight the
leading whitespaces even when the leading whitespaces are longer than a
line.
These methods give us a simple way to move up and down the slider,
without needing to repeat the 'set_value(value() + some_value)'
pattern that multiple applications and libraries use.
Texture coordinate generation is the concept of automatically
generating vertex texture coordinates instead of using the provided
coordinates (i.e. `glTexCoord`).
This commit implements support for:
* The `GL_TEXTURE_GEN_Q/R/S/T` capabilities
* The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`,
`GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes
* Object and eye plane coefficients (write-only at the moment)
This changeset allows Tux Racer to render its terrain :^)
Now that we calculate and store eye coordinates for each vertex, we
should use their `z` values for the fragment depth used in further fog
calculations.
This fixes the fog in Tux Racer :^)
This follows the OpenGL 1.5 spec much more closely. We need to store
the eye coordinates especially, since they are used in texture
coordinate generation and fog fragment depth calculation.