LibGUI and WebDriver (read: JSON) API boundaries use DeprecatedString,
so that is as far as these changes can reach.
The one change which isn't just a DeprecatedString to String replacement
is handling the "null" prompt response. We previously checked for the
null DeprecatedString, whereas we now represent this as an empty
Optional<String>.
We were accidentally skipping over most of the CPU registers by
incrementing the register index by sizeof(FlatPtr) instead of 1.
This fixes a long-standing issue where live objects could still get
garbage-collected if they were only pointed to by an unlucky register.
This container has several design goals:
- Represent all common and relevant metadata fields of audio files in a
unified way.
- Allow perfect recreation of any metadata format from the in-memory
structure. This requires that we allow non-detected fields to reside
in an "untyped" miscellaneous collection.
Like with pictures, plugins are free to store their metadata into the
m_metadata field whenever they read it. It is recommended that this
happens on loader creation; however failing to read metadata should not
cause an error in the plugin.
Similar to POSIX read, the basic read and write functions of AK::Stream
do not have a lower limit of how much data they read or write (apart
from "none at all").
Rename the functions to "read some [data]" and "write some [data]" (with
"data" being omitted, since everything here is reading and writing data)
to make them sufficiently distinct from the functions that ensure to
use the entire buffer (which should be the go-to function for most
usages).
No functional changes, just a lot of new FIXMEs.
Before, some loader plugins implemented their own buffering (FLAC&MP3),
some didn't require any (WAV), and some didn't buffer at all (QOA). This
meant that in practice, while you could load arbitrary amounts of
samples from some loader plugins, you couldn't do that with some others.
Also, it was ill-defined how many samples you would actually get back
from a get_more_samples call.
This commit fixes that by introducing a layer of abstraction between the
loader and its plugins (because that's the whole point of having the
extra class!). The plugins now only implement a load_chunks() function,
which is much simpler to implement and allows plugins to play fast and
loose with what they actually return. Basically, they can return many
chunks of samples, where one chunk is simply a convenient block of
samples to load. In fact, some loaders such as FLAC and QOA have
separate internal functions for loading exactly one chunk. The loaders
*should* load as many chunks as necessary for the sample count to be
reached or surpassed (the latter simplifies loading loops in the
implementations, since you don't need to know how large your next chunk
is going to be; a problem for e.g. FLAC). If a plugin has no problems
returning data of arbitrary size (currently WAV), it can return a single
chunk that exactly (or roughly) matches the requested sample count. If a
plugin is at the stream end, it can also return less samples than was
requested! The loader can handle all of these cases and may call into
load_chunk multiple times. If the plugin returns an empty chunk list (or
only empty chunks; again, they can play fast and loose), the loader
takes that as a stream end signal. Otherwise, the loader will always
return exactly as many samples as the user requested. Buffering is
handled by the loader, allowing any underlying plugin to deal with any
weird sample count requirement the user throws at it (looking at you,
SoundPlayer!).
This (not accidentally!) makes QOA work in SoundPlayer.
With the new canceled background actions, some thumbnail generation
callbacks are not executed if the user closes the window with a
FileSystemModel quickly enough. Therefore, we remember which thumbnails
we started to generate and consider the associated promises if we're
looking up a thumbnail. Since the thumbnail generation itself continues
running and the cache is application-global, instead of never displaying
thumbnails for images that were "interrupted" generating thumbnails the
first time, we can now fetch their images immediately and reliably.
BackgroundActions are now added as a job to the event loop, therefore
they get canceled when the loop exits and their on_complete action never
runs. This fixes all UAF bugs related to BackgroundAction's use of
EventLoops, as seen with e.g. thumbnail generation.
In this context, the promises are considered "jobs", and such jobs
depend in some way on the event loop. Therefore, they can be added to
the event loop, and the event loop will cancel all of its pending jobs
when it ends.
The UTF-8 encoding of U+00A0 (NBSP) is the bytes 0xc2 0xa0. By looping
over the string to escape byte-by-byte, we replace the second byte with
" ", but leave the first byte in the resulting text. This creates
an invalid UTF-8 string, with a lone leading byte.
The Linux `getopt_long` manpage tells users to reset `optind` to 1 when
scanning the same argument vector or a new argument vector again. This
makes sense, since `optind` denotes the _next_ option to be processed.
The behavior of setting `optind` to 0 doesn't seem to be specified
anywhere, so let's also remove that comment from `unistd.h`.
This makes it more economical to add more options here, and makes it
possible to use similar API surface for the other image writers.
(It looks like nothing currently uses this optional parameter, but
having a way to pass options to image writers seems like something
we generally want.)
This has always been unused, and after #8440 BMPWriter::dump()
unconditionally writes to m_compression, meaning even if this
method was called, it would have no effect.
Percentage line-height values are relative to 1em (i.e the font-size
of the element). We have to resolve their computed values before
proceeding with inheritance.
If normal flow layout has caused us to progress past the current
innermost float in the block axis, we still need to consider the floats
stacked outside of it.
Fix this by always walking the currently stacked floats from innermost
to outermost when placing new floats.
This makes all the code for fill_path() member functions of the painter,
and moves them into a new FillPathImplementation.cpp. This allows us
to avoid polluting Painter.h with implementation details, and makes
the edit, compile, retry loop much shorter.
This improves fill_path() performance by adding an API to the painter
that allows painting an entire scanline rather than just a pixel.
With this paths can be clipped a scanline at a time rather than each
pixel, removing a fair amount of checks.
Along with optimized clipping, this can now use a fast_u32_fill() to
paint all but the subpixels of a scanline if a solid color with no
alpha channel is used (which is quite common in SVGs).
This reduces scrolling around on svg.html from 21% in set_pixel() and
19% in fill_path() to just 7.8% in fill_path (with set_pixel()
eliminated). Now fill_path() is far from the slowest code when
scrolling the page.
Use FlyString::from_deprecated_fly_string() in these instances instead
of FlyString::from_utf8(). As we convert to new FlyString/String we want
to be aware of these potential unnecessary allocations.