In doing so, this removes all uses of the Encoder's stream operator,
except for where it is currently still used in the generated IPC code.
So the stream operator currently discards any errors, which is the
existing behavior. A subsequent commit will propagate the errors.
Currently, the generated IPC decoders will default-construct the type to
be decoded, then pass that value by reference to the concrete decoder.
This, of course, requires that the type is default-constructible. This
was an issue for decoding Variants, which had to require the first type
in the Variant list is Empty, to ensure it is default constructible.
Further, this made it possible for values to become uninitialized in
user-defined decoders.
This patch makes the decoder interface such that the concrete decoders
themselves contruct the decoded type upon return from the decoder. To do
so, the default decoders in IPC::Decoder had to be moved to the IPC
namespace scope, as these decoders are now specializations instead of
overloaded methods (C++ requires specializations to be in a namespace
scope).
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
In order to avoid the base encode/decode methods from being used (and
failing a static assertion), we must be sure to declare/define the
custom type implementations as template specializations.
After this, LibIPC is no longer sensitive to include order.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This will allow us to change between a couple of properties, for now
it's only Device and Virtual. (How about Remote :^) ) These get handled
by a different screen backend in the Screen.
If a screen layout cannot be applied, instead of failing to start
WindowServer try to fall back to an auto-generated screen layout with
the devices that are detected.
Also, be a bit smarter about changing the current screen layout.
Instead of closing all framebuffers and bringing them back up, keep
what we can and only change resolution on those that we need to change
them on. To make this work we also need to move away from using an
array of structures to hold compositor related per-screen data to
attaching it to the Screen itself, which makes re-using a screen much
simpler.
It might be the case that we are passing non-movable/non-copyable things
through IPC. In this case, Clang will emit a warning as it can't
generate the requested default move/copy ctor for the IPC message.
To fix this, we use a `#pragma` to make the compiler silently ignore our
request.
The same was the case with the three-way comparison in `Screen`. Since
we don't use the three-way comparison operator anywhere else in our
codebase, we simply use the `==` operator instead.
This sets the stage so that DisplaySettings can configure the screen
layout and set various screen resolutions in one go. It also allows
for an easy "atomic" revert of the previous settings.