This was built on Web::InProcessWebView which is going to be removed.
Since this feature wasn't really used or maintained, let's just remove
it for now, and it can be resurrected on top of OutOfProcessWebView if
someone finds it useful enough to do that work.
Previously, the paste action was always enabled and always assumed that
anything was selected, which led to a crash by clicking the paste action
right after the application startup.
This patch will automatically enable/disable the paste action depending
on whether a selection exists (it usually does, except on the app launch
and after adding a new tab) and if the clipboard mime type is a text/
group.
So no, you can't paste an image into the app anymore, even though this
mostly froze the app before...
This allows disassembly of binaries with SSE2 instructions in them.
SSE2 also extends all MMX instructions without affecting the mnemonic,
therefore these are just directed to the same function for now.
The UserspaceEmulator does not know this as of
this commit.
When we lock a mutex, eventually `Thread::block` is invoked which could
in turn invoke `Process::big_lock().restore_exclusive_lock()`. This
would then try to add the current thread to a different blocked thread
list then the one in use for the original mutex being locked, and
because it's an intrusive list, the thread is removed from its original
list during the `.append()`. When the original mutex eventually
unblocks, we no longer have the thread in the intrusive blocked threads
list and we panic.
Solve this by making the big lock mutex special and giving it its own
blocked thread list. Because the process big lock is temporary and is
being actively removed from e.g. syscalls, it's a matter of time before
we can also remove the fix introduced by this commit.
Fixes issue #9401.
Change "compute" to "calculate" to make clearer that this is unrelated
to the CSS "computed height" concept.
Change "intrinsic" to "auto" to make clearer that this is not the same
as the intrinsic min-content and max-content sizing calculations.
This prevents a crash when the inspected process closes the socket (i.e.
when the app is exited). This crash was caused by the InspectableProcess
removing itself from the global process table within a callback Function
that is stored as part of the InspectableProcess.
This shows all non-main threads as children of the process they belong
to. We also show the TID as that is important to distinguish the
different threads in one process.
Fixes#65
:skeleyak:
This would previously cause silly things like [GUI::Icon] to appear if a
non-textlike column was used as the tree column (like, in this example,
an icon column). Let's just not write anything instead.
This was using internal_data beforehand, which relies on the internal
data to be distinct for different model indices. That's not the case for
example for SortingProxyModel. Using the model index directly makes tree
expansion work properly when using a tree table widget with a
SortingProxyModel.
When we want to use the find_first_index that base Vector provides, we
need to provide an element of the real contained type. That's impossible
for OwnPtr, however, and even with RefPtr there might be instances where
we have a raw reference to the object we want to find, but no smart
pointer. Therefore, overloading this function (with an identical body,
the magic is done by the find_index templatization) with `T const&` as a
parameter allows there use cases.
When running the min-content and max-content sizing algorithms and the
target box creates a flex formatting context, we don't need to measure
its children.
FFC has already assigned the content_width and content_height values,
so we just need to pick those up from the container's formatting state.
This adds the ability to hide certain options from certain help texts.
`--complete` is always hidden, whereas `--help` and `--version` are
hidden from Markdown help text only.
Note that in all cases these three options are hidden from the short
usage line.
This adds a virtual base class for GPU devices located in LibGPU.
The OpenGL context now only talks to this device agnostic interface.
Currently the device interface is simply a copy of the existing SoftGPU
interface to get things going :^)
This introduces a new device independent base class for Images in LibGPU
that also keeps track of the device from which it was created in order
to prevent assigning images across devices.