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188 commits

Author SHA1 Message Date
Stephan Unverwerth
1f3642ed48 LibGPU+LibSoftGPU: Move RasterizerOptions into LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
5d2740217f LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
5bf224708f LibGPU+LibSoftGPU: Move LightModelParameters into LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
5a5596b381 LibGL+LibGPU+LibSoftGPU: Move TexCoordGenerationConfig into LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
8f359bf758 LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
e416380826 LibGL+LibGPU+LibSoftGPU: Move StencilConfiguration.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
b652db1f54 LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
7da9447619 LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
e7450fa940 LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
54307a9cd3 LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
4e0643ae97 LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
24d420312c LibGL+LibGPU+LibSoftGPU: Move Enums.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
ac033dd9b6 LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU
This introduces a new abstraction layer, LibGPU, that serves as the
usermode interface to GPU devices. To get started we just move the
DeviceConfig there and make sure everything still works :^)
2022-04-06 11:32:24 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Jelle Raaijmakers
8a3242cb83 LibGL+LibSoftGPU+LibGfx: Reimplement normal transformation
We now support generating top-left submatrices from a `Gfx::Matrix`
and we move the normal transformation calculation into
`SoftGPU::Device`. No functional changes.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
bc5e5afc7b LibSoftGPU+LibGfx: Transform and normalize normals before lighting
We were transforming the vertices' normals twice (bug 1) and
normalizing them after lighting (bug 2). In the lighting code, we were
then diverting from the spec to deal with the normal situation, which
is now no longer needed.

This fixes the lighting of Tux in Tux Racer.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
23476dac64 LibSoftGPU: Clean up Material initial value style 2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
284a629ab4 LibGL+LibSoftGPU: Implement more of GL_LIGHT_MODEL_COLOR_CONTROL
This gets rid of a place where OpenGL was leaking into LibSoftGPU.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
ae88c642c6 LibSoftGPU: Test for 1.f equality in determining the scale factor
We are still not doing the right thing here, but using `<=` instead of
`<` at least gets rid of artifacts in Grim Fandango.
2022-03-27 09:19:43 -07:00
Lenny Maiorani
759857b597 LibSoftGPU: Avoid copying data when doing triangle rasterization
Several large-ish objects shouldn't be copied to the stack when a
reference will do.
2022-03-18 23:41:06 +00:00
Jelle Raaijmakers
870b835115 LibGfx+LibSoftGPU: Allow indexed reads into Gfx::Vector 2022-03-11 12:30:43 +01:00
Jelle Raaijmakers
20a5a4363c LibSoftGPU: Remove unused vector types from Device 2022-03-11 12:30:43 +01:00
Jelle Raaijmakers
3ece3f3ed1 LibSoftGPU: Remove a lot of [ui]32x4 casts in Sampler 2022-03-08 15:32:35 +01:00
Stephan Unverwerth
8165346ae4 LibSoftGPU: Choose correct texture filter based on scale factor
Previously the test determining whether to use texture maginifaction or
texture minification was reversed. This commit fixes the test and also
provides an early out of the sampler in case of texture magnification
since magnification does not make use of mipmaps.
2022-03-08 00:49:31 +02:00
Jelle Raaijmakers
d75135663b LibGfx+LibSoftGPU: Add and use Vector.xy()
Also use `.xyz()` where appropriate.
2022-03-07 11:00:45 +01:00
Jelle Raaijmakers
439617cf6f LibSoftGPU: Use lroundf instead of roundf in rasterization rect
Casting a `float` to `int` might still inadvertently floor the value,
while `lroundf` will return a properly rounded `long`.
2022-03-07 11:00:45 +01:00
Jelle Raaijmakers
37dd10fbbe LibSoftGPU: Use float instead of int for triangle screen coords
This replaces the fixed point subpixel precision logic.

GLQuake now effectively renders artifact-free. Previously white/gray
pixels would sometimes be visible at triangle edges, caused by slightly
misaligned triangle edges as a result of converting the vertex window
coordinates to `int`. These artifacts were reduced by the introduction
of subpixel precision, but not completely eliminated.

Some interesting changes in this commit:

* Applying the top-left rule for our counter-clockwise vertices is now
  done with simpler conditions: every vertex that has a Y coordinate
  lower than or equal to the previous vertex' Y coordinate is counted
  as a top or left edge. A float epsilon is used to emulate a switch
  between `> 0` and `>= 0` comparisons.

* Fog depth calculation into a `f32x4` is now done once per triangle
  instead of once per fragment, and only if fog is enabled.

* The `one_over_area` value was previously calculated as `1.0f / area`,
  where `area` was an `int`. This resulted in a lower quality
  reciprocal value whereas we can now retain floating point precision.
  The effect of this can be seen in Tux Racer, where the ice reflection
  is noticeably smoother.
2022-03-07 11:00:45 +01:00
Jelle Raaijmakers
9fc419395e LibSoftGPU: Use destination alpha for texture decal function
According to the OpenGL spec, the decal function uses the destination
(or texture) alpha instead of the source alpha. This fixes the sky in
GLQuake.
2022-03-06 01:38:01 +01:00
Jelle Raaijmakers
e1c863d99a LibSoftGPU: Use non-normalized light vector for attenuation
There were some issues with the old code: we were saving the length of
the light vector but not actually using it anywhere, if we were dealing
with a zero-vector this could potentially divide by zero resulting in a
black fragment color, and we were erroneously using P2's length instead
of P1's length when P1's W coordinate is zero in the SGI arrow
operation.

This fixes some lighting bugs in Grim Fandango, but this probably
affects all lighting as well.
2022-03-05 21:23:56 +01:00
Stephan Unverwerth
7a19d0b4f9 LibSoftGPU: Add mipmap selection to sampler class 2022-03-03 13:50:25 +01:00
Stephan Unverwerth
dd900570fd LibSoftGPU: Add log2_approximate() 2022-03-03 13:50:25 +01:00
Stephan Unverwerth
be15cf5457 LibSoftGPU: Add ddx() and ddy() to calculate partial derivatives 2022-03-03 13:50:25 +01:00
Jelle Raaijmakers
c3273e9492 LibSoftGPU: Clean up some conditionals in Device
No functional changes.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
f28047de73 LibSoftGPU: Round rasterization position to nearest integer
This fixes the issue where e.g. `299.97` would be cast to an integer
value of `299`, whereas the pixel's center would lie at `299.5` and
would then erroneously be excluded.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
8c9fa50c61 LibSoftGPU: Apply regular cartesian coordinate system
Currently, LibSoftGPU is still OpenGL-minded in that it uses a
coordinate system with the origin of `(0, 0)` at the lower-left of
textures, buffers and window coordinates. Because we are blitting to a
`Gfx::Bitmap` that has the origin at the top-left, we need to flip the
Y-coordinates somewhere in the rasterization logic.

We used to do this during conversion of NDC-coordinates to window
coordinates. This resulted in some incorrect behavior when
rasterization did not pass through the vertex transformation logic,
e.g. when calling `glDrawPixels`.

This changes the coordinate system to OpenGL's throughout, only to blit
the final color buffer upside down to the target bitmap. This fixes
drawing to the depth buffer directly resulting in upside down images.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
7004b20656 LibGL+LibSoftGPU: Use more expressive is_power_of_two 2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
971b39ae4f LibSoftGPU: Rename rgba to bgra to reflect actual value 2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
db0616c67a LibSoftGPU: Generalize pixel buffers and standardize on BGRA8888
Between the OpenGL client and server, a lot of data type and color
conversion needs to happen. We are performing these conversions both in
`LibSoftGPU` and `LibGL`, which is not ideal. Additionally, some
concepts like the color, depth and stencil buffers should share their
logic but have separate implementations.

This is the first step towards generalizing our `LibSoftGPU` frame
buffer: a generalized `Typed3DBuffer` is introduced for arbitrary 3D
value storage and retrieval, and `Typed2DBuffer` wraps around it to
provide in an easy-to-use 2D pixel buffer. The color, depth and stencil
buffers are replaced by `Typed2DBuffer` and are now managed by the new
`FrameBuffer` class.

The `Image` class now uses multiple `Typed3DBuffer`s for layers and
mipmap levels. Additionally, the textures are now always stored as
BGRA8888, only converting between formats when reading or writing
pixels.

Ideally this refactor should have no functional changes, but some
graphical glitches in Grim Fandango seem to be fixed and most OpenGL
ports get an FPS boost on my machine. :^)
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
6318522339 LibSoftGPU: Remove Device::wait_for_all_threads()
This function was added as a FIXME but was then arbitrarily invoked in
the rest of `Device`. We are better off removing this FIXME for now and
reevaluate introducing multithreading later on, so the code is not
littered with useless empty function calls.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
4d53a87355 LibSoftGPU: Remove unused AK/Function.h include 2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
a5ad702387 LibSoftGPU: Use fabsf instead of fabs for float
Let's not do a `float -> double -> float` roundtrip. :^)
2022-02-22 23:48:59 +00:00
Lenny Maiorani
2e436129b0 LibSoftGPU: Dispatch based on ClipPlane enum at compile-time
The `ClipPlane` enum is being looped over at run-time performing
run-time dispatch to determine the comparison operation in
`point_within_clip_plane`.

Change this `for` loop to be linear code which dispatches using a
template parameter. This allows for the `point_within_clip_plane`
function to do compile-time dispatch.

Note: This linear code can become a compile-time loop when static
reflection lands in C++2[y|z] allowing looping over the reflected
`enum class`.
2022-02-10 10:33:31 +00:00
Lenny Maiorani
b0a54518d8 Everywhere: Remove redundant inline keyword
`constexpr` implies `inline` so when both are used it is redundant.
2022-01-29 21:45:17 +02:00
Lenny Maiorani
899f062673 LibSoftGPU: Simplify clipping logic
The clipping logic is not DRY (Don't Repeat Yourself). The same logic
is repeated in multiple parts of an `if-else` statement. This can be
simplified to contain fewer branches and eliminate the redundant code.
2022-01-28 17:02:04 +02:00
Lenny Maiorani
25272cabef LibSoftGPU: Reduce Clipper class interface to minimum
Much of the `Clipper` class can be made free functions and their scope
limited.

The purpose of this is to prepare the interface for a change to more
compile-time dispatch.
2022-01-27 20:42:28 +00:00
Lenny Maiorani
d1a87f1219 LibSoftGPU: Use default construction to clear AlphaBlendFactors
Clearing the `m_alpha_blend_factors` is performed manually and in
separate steps. This is error prone for future developers. The
behavior is to reset the entire `struct` to the same state as default
initialization, so this simplifies it to do just that.
2022-01-27 20:39:02 +00:00
Lenny Maiorani
3143c4b1df LibSoftGPU: Add const to Clipper where possible 2022-01-23 20:42:07 +00:00
Lenny Maiorani
0da3a2ddde LibSoftGPU: Switch to using east const in Clipper.[h,cpp] 2022-01-23 20:42:07 +00:00
Lenny Maiorani
065525aba0 LibSoftGPU: Configure stats overlay period
Problem:
- The statistics overlay period is hardcoded to 500 ms. This time is
  very short and can result in the values being very "jumpy".

Solution:
- Increasing this value can result in more steady values which is
  useful when trying to evaluate the performance impact of a change. A
  new config value is offered in `Config.h` to let the developer
  change to any value desired.
2022-01-22 08:57:31 +03:30
Jelle Raaijmakers
a8655fbf52 LibGL+LibSoftGPU: Clean up some for loops 2022-01-20 10:35:01 +01:00