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124 commits

Author SHA1 Message Date
Andreas Kling
8a48246ed1 Everywhere: Stop using NonnullRefPtrVector
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.

This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
2023-03-06 23:46:35 +01:00
Sam Atkins
5de8b38783 Solitaire: Make double-click skip the new-game animation 2023-02-01 14:19:15 +00:00
Sam Atkins
e8d83b1ae1 Solitaire: Use a single State enum instead of a series of booleans
We had 4 different bools before, but the only valid states were either
that only one of them was true, or than none of them are true. An enum
is a better fit here, by enforcing that we can only be in one state at
a time.
2023-02-01 14:19:15 +00:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Sam Atkins
ccabc8e930 LibCards+Games: Return ErrorOr from CardStack::add_all_grabbed_cards()
...and CardGame::pick_up_cards_from_stack() which is its only caller.
2023-01-22 21:31:36 +00:00
Sam Atkins
c7c4d70f6e LibCards+Games: Return ErrorOr from deck-creation factory functions :^)
Also, be smarter about appending cards to the deck: we can
unchecked_append them to the deck, since we already ensured enough
capacity earlier.
2023-01-22 21:31:36 +00:00
Sam Atkins
0855e9f014 LibCards+Game: Return ErrorOr from CardGame::drop_cards_on_stack() 2023-01-22 21:31:36 +00:00
Sam Atkins
8b3a94ffbc LibCards+Games+GamesSettings: Return ErrorOr from CardStack::push()
Very few of these calls can propagate their errors yet, but one step at
a time. :^)
2023-01-22 21:31:36 +00:00
Sam Atkins
83687f85df LibCards+Solitaire: Rename CardStack::move_to_stack() -> take_all()
`a.move_to_stack(b)` sounded too much like it moves a's cards to b, when
it actually moves b's cards to a.
2023-01-22 21:31:36 +00:00
Sam Atkins
8b59517ff2 Solitaire: Confirm ending the current game in more situations
We previously had a warning when trying to exit Solitaire while a game
was in progress. This adds the same functionality to other actions that
would end the current game: Starting a new one, or changing the number
of cards drawn. When changing the number of cards drawn, we do apply
the setting, so it will take effect for the next game that is started.
2023-01-15 11:59:59 -05:00
Sam Atkins
a15d44f019 LibCore+Userland: Make Core::Timer::create_repeating() return ErrorOr
The FIXMEs must flow!
2023-01-12 11:25:51 +01:00
Sam Atkins
f0395a2042 LibGUI+Userland: Rename try_load_from_gml() -> load_from_gml() :^)
It's the only one, so the `try` prefix is unnecessary now.
2023-01-07 14:39:30 +01:00
Sam Atkins
0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
Sam Atkins
98603e2b20 Solitaire: Replace animation Card with manual painting
Repeatedly allocation a new Card object is unnecessary, and makes
propagating OOM awkward. We also don't need a full card, just which
suit/rank it is and its position. So, let's save all the extra
allocation and just paint the card bitmap directly.
2023-01-06 16:03:50 +01:00
Sam Atkins
c79110d5bf Solitaire: Save and load u32 config values as u32s
This removes a bunch of awkward i32 casts. Being able to read/write enum
types directly would be even nicer, but I'm not going there right
now. :^)
2023-01-06 16:03:50 +01:00
Sam Atkins
306676792c Solitaire: Make Game creation fallible 2023-01-06 16:03:50 +01:00
Sam Atkins
d7ba577c90 LibCards+Games: Make CardGame::add_stack() fallible
And while we're at it, handle the CardStack allocation (and failure
thereof) internally.
2023-01-06 16:03:50 +01:00
Timothy Flynn
08ff87b3ce Solitaire: Preview cards in a stack with the right mouse button 2023-01-06 15:55:37 +01:00
Timothy Flynn
4cbdc747ab LibCards+Solitaire: Elevate card highlight management to the card stack
Instead of indicating which individual cards should be highlighted, card
games now indicate which stack is highlighted. This lets the stack draw
empty stacks with a highlight (e.g. the Foundation stack in Solitaire).
If the stack is non-empty, the stack can delegate highlighting to the
top-most card.
2023-01-06 12:02:10 +01:00
Timothy Flynn
8c7f6abf58 Games: Add a Cards Settings menu item to Hearts, Solitaire, and Spider 2023-01-05 13:05:13 +00:00
Timothy Flynn
a2277655c0 Solitaire: Highlight cards beneath dragged cards that are valid targets
If the card beneath the card currently being dragged is a valid drop
target, we will highlight it to indicate this to the user.
2023-01-05 13:05:13 +00:00
Evan Smal
50c0d0a3b0 Solitaire: Add link to help page 2023-01-02 09:50:37 -05:00
Sam Atkins
0bf37b8763 Solitaire: Ignore unhandled keydown events
This makes Action shortcuts work again. :^)
2022-12-14 18:25:02 +00:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
demostanis
34acae90c7 Userland: Let applications make use of make_command_palette_action() 2022-10-25 10:21:18 +01:00
Ali Mohammad Pur
166a905951 Userland: Properly populate GENERATED_SOURCES
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
2022-10-12 15:55:15 +01:00
Sam Atkins
8589f1115e Solitaire: Ignore all key presses while dragging cards
This prevents you from tab-moving cards while dragging some.
2022-10-10 16:16:01 +01:00
Sam Atkins
ff175389ab Solitaire: Make auto_move_eligible_cards_to_foundations() iterative
This doesn't need to be recursive, so let's make it not so.
2022-10-10 16:16:01 +01:00
Sam Atkins
7d37aebc07 Solitaire: Use CardGame dragging functionality 2022-10-10 16:16:01 +01:00
Sam Atkins
5960c0556f LibCards+Games: Move mark_intersecting_stacks_dirty() to CardGame
As part of this, made a const overload for `Card::rect()`. We need the
non-const one too as it's used for modifying the position of a card
that's being dragged. I plan on changing that soon but we'll see.
2022-10-10 16:16:01 +01:00
Sam Atkins
bfa9ae809f LibCards+Games: Rename "draw" methods to "paint" for clarity
"Draw" is already a card-game term so using it for graphics was
 confusing me a lot!
2022-10-10 16:16:01 +01:00
Sam Atkins
6ef0504a42 LibCards+Games: Make CardGame responsible for managing CardStacks
Just moving some code around really.
2022-10-10 16:16:01 +01:00
Sam Atkins
46299f3853 LibCards+Games: Move "create a deck" logic to LibCards
`create_standard_deck()` is the usual 52-card deck, but more custom
setups (such as Spider's multiples-of-one-suit) can be created by
passing suit counts to `create_deck()`.
2022-10-10 16:16:01 +01:00
Sam Atkins
aac2488d5c LibCards+Games: Replace card "value" int with a Rank enum
Because `card->value() == 11` is a lot less clear than `card->rank() ==
Cards::Rank::Queen`, and also safer.

Put this, along with the `Suit` enum, in the `Cards` namespace directly
instead of inside `Cards::Card`. Slightly less typing that way.
2022-08-22 12:50:41 +02:00
Sam Atkins
f9f25271b3 Solitaire: Migrate to CardGame 2022-08-22 12:50:41 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
FrHun
8dd08d47f1 Applications: Remove usages of deprecated implicit conversions
These deprecated conversions are currently in place to make the system
compile, but they are to be removed soon. This prepares that.
2022-06-28 17:52:42 +01:00
Sam Atkins
cdffe556c8 LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
a51fce6c0f LibCards+Games: Change name of card type to card suit
Playing cards have a `suit` such as `hearts`/`diamonds`, not a
`type`. Make the internal naming consistent with the way playing cards
are typically named.
2022-03-18 23:49:34 +00:00
Lenny Maiorani
56046d3f9b Libraries: Change enums to enum classes in LibCards 2022-03-18 19:59:43 +01:00
Linus Groh
fd60c9fac7 Games: Add reload icon to 'New Game' actions 2022-03-18 01:10:16 +01:00
thankyouverycool
3aa95dd4d5 LibGUI+Apps: Convert Statusbar Labels to Segments
Segments inherit from Button and let us add clickable widgets
to status bars. This patch also adds proportional, fixed and
autosized modes for segments and lets the status bar consume
all non-clickable segments for override text.
2022-02-24 19:09:41 +01:00
Lenny Maiorani
27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00
Idan Horowitz
c8ab45e79f Userland: Run gml-format
This brings the existing GML files up to spec with the new requirements
2022-02-13 02:36:35 +02:00
Vitaly Dyachkov
32b8795091 LibConfig: Rename pledge_domains(String) => pledge_domain(String)
pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
2022-02-11 18:06:39 +01:00
kleines Filmröllchen
6ee597369d Meta+Userland: Run the GML formatter on CI and pre-commit
Now that the GML formatter is both perserving comments and also mostly
agrees to the existing GML style, it can be used to auto-format all the
GML files in the system. This commit does not only contain the scripts
for running the formatting on CI and the pre-commit hook, but also
initially formats all the existing GML files so that the hook is
successfull.
2022-02-07 18:39:50 +01:00
Astraeus-
3ca72831d1 Solitaire: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Sam Atkins
0e2fa09f52 Games: Cast unused smart-pointer return values to void 2021-12-05 15:31:03 +01:00