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72 commits

Author SHA1 Message Date
Andreas Kling
f43adb816e Revert "LibGfx: Re-add missing bounds-checks to Painter::draw_rect"
This reverts commit 4cf5514672.
2021-05-03 16:36:57 +02:00
Matthew Olsson
4cf5514672 LibGfx: Re-add missing bounds-checks to Painter::draw_rect
This commit adds a draw_physical_line method, which is the exact same
as draw_line, except it's parameters are already transformed and
scaled. This is used by both draw_line and draw_rect, as a slight
optimization to save some work. It also fixed draw_rect not checking
whether it should draw the lines before drawing them.
2021-05-03 08:19:39 +02:00
Matthew Olsson
ff76a5b8d2 LibGfx: Add directional floating-point scaling to Painter
This allows the painter to be scaled separately in both directions, and
not just in integer intervals. This is crucial for proper SVG viewBox
support.

Most bitmap-related things verify the scale to be one as of now.
2021-05-02 22:48:06 +02:00
Matthew Olsson
88cfaf7bf0 LibGfx: Unify Rect, Point, and Size
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
2021-05-02 22:48:06 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
a4992b5ece LibGUI+LibGfx: Collapse the '&' from Alt shortcuts in tooltip texts
Also resolve a FIXME about using GUI::Label auto-sizing since we're
changing this code and it simplifies what we're doing.

Fixes #6219.
2021-04-11 01:11:09 +02:00
Andreas Kling
2b9bc605d2 LibGfx: Add a Gfx::TextAlignment parameter to Painter::draw_ui_text() 2021-04-09 17:08:49 +02:00
Andreas Kling
b7a25bfaac LibGfx: Adjust parameter order for Painter::draw_ui_text()
Let's put the rect first so it's the same as draw_text().
2021-04-09 17:08:49 +02:00
Andreas Kling
89bc655765 LibGfx: Add Gfx::Painter::draw_ui_text()
This function draw text while interpreting "&" as "underline the next
character" and "&&" as "&".
2021-04-05 23:15:43 +02:00
Mihai Parparita
c2f3d3afe1 LibWeb: Make CSS background image painting respect destination origin and transparency
It was previously using draw_tiled_bitmap, which always aligns the
tiles with the global origin and does not respect the alpha of the
source. Switch to a new Painter::blit_tiled helper which uses
Painter::blit under the hood, which has more correct behavior.
2021-03-06 14:56:31 +01:00
Tom
6cdb657493 LibGUI: Improve IconView rubberband performance
Rather than invalidating the entire window, which is very expensive on
the transparent desktop widget, just invalidate the areas that actually
need updating.
2021-02-25 18:04:06 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Tom
ddbd88d5c6 LibGfx: Enable Painter::blit to apply opacity and mix alpha channels
This enables us to properly render windows that use both opacity and
alpha channels.
2021-02-13 19:57:31 +01:00
Tom
0ce4b9d7db WindowServer: Implement simple window shadows
This implements simple window shadows around most windows, including
tooltips. Because this method uses a bitmap for the shadow bits,
it is limited to rectangular window frames. For non-rectangular
window frames we'll need to implement a more sophisticated algorithm.
2021-02-09 18:47:43 +01:00
Nico Weber
2ec6bbd7a1 LibGfx: Add a draw_scaled_bitmap() variant that takes a FloatRect as src_rect
Consider

    draw_scaled_bitmap({0, 0, 10, 10}, source, {0, 0, 5, 5}).

Imagine wanting to split that up into two calls, like e.g. the
compositor when redrawing the background with damage rects. You really
want to be able to say

    draw_scaled_bitmap({0, 0, 5, 10}, source, {0, 0, 2.5, 5})

but up to now you couldn't. Now you can.

This makes painting very low-res images (such as tile.png) in mode
"stretch" work much better.
2021-01-22 22:13:53 +01:00
Nico Weber
c98055de75 LibGfx: Remove Painter::blit_scaled() in favor of Painter::draw_scaled_bitmap()
draw_scaled_bitmap() has a clearer API (just source and dest rects --
blit_scaled() took those and scale factors and then ignored width and
height on the source rect and it was less clear what it was supposed to
do), and they do mostly the same thing.

The draw_scaled_bitmap() API takes an IntRect as source rect, so it's
currently not always possible to split a big draw_scaled_bitmap() into
two (or more) smaller draw_scaled_bitmap() calls that do the same thing
-- that'd require FloatRects. The compositor kind of wants this to be
possible, but there's already a FIXME about this not looking quite right
with the previous approach either.

draw_scaled_bitmap() handles transparent sources, so after this change
wallpapers with transparency will be blended instead of copied. But that
seems fine, and if not, the Right Fix for that is to remove the alpha
channel from wallpapers after loading them anyways.

As an added bonus, draw_scaled_bitmap() already handles display scale,
so this fixes window server asserts for background images that are shown
as "stretch" (#5017). The window server still asserts for "tile" and
"offset" for now though.

Calling draw_scaled_bitmap() here exposed a bug in it fixed by #5041.
Before that is merged, this change here will cause smearing on the
background image when moving windows around.
2021-01-22 16:58:41 +01:00
Nico Weber
91aa0d9997 LibGfx/Painter: Keep translation and clip_rect in logical coordinates
Moves Painter away from general affine transport support a bit, but
this scale factor business does feel like it's a bit different.

This is conceptually cleaner (everything should use logical coordinates
as much as possible), and it means the code in GUI::Painter() will work
without changes due to that, but the draw function implementations
overall get a bit murkier (draw_rect() becomes nicer though). Still,
feels like the right direction.

No behavior change.
2021-01-20 21:01:48 +01:00
Nico Weber
5f9c42c404 LibGfx: Give Bitmap a scale factor
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.

If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)

A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.

Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.

Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)

No intended behavior change.
2021-01-20 10:28:27 +01:00
Nico Weber
1382bbfc57 LibGfx: Make Painter take the scale factor as constructor argument
I want to give Bitmap an intrinsic scale factor and this is a step
in that direction.

No behavior change.
2021-01-17 16:10:21 +01:00
Nico Weber
56cad36ef2 LibGfx: Make Painter::draw_rect() scale-aware
Needed for the window server minimize animation.

draw_rect() can't just call draw_line() because that isn't
draw_op()-aware. The draw_op()-awareness in Painter looks a bit ad-hoc,
but that's for another day.
2021-01-15 19:13:29 +01:00
Nico Weber
d551263b11 LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.

All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.

Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.

Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.

To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 23:32:54 +01:00
Andreas Kling
13d7c09125 Libraries: Move to Userland/Libraries/ 2021-01-12 12:17:46 +01:00
Renamed from Libraries/LibGfx/Painter.h (Browse further)